Ryan177 Posted November 24, 2015 Share Posted November 24, 2015 (edited) "Sorry for posting the same request again as my previous attempt might'v gotten buried somewhere under other posts/requests." The existing mod (Hairworks on everything but geralt) is bugged on maxwell GPUs as there is a strand of Hairworks Hair on the Non-Hairworks hair set which gets so prominent and out of place specially when it is raining or when hair get wet. My reason for this mod is not performance based, I just don't like how the HairWorks Hair looks, specially the (default hair style), they're just so much different than the Non-Hairworks hair, it feels comparatively shorter and noodely etc. The mod hasn't been updated or fixed since so long and no one is attempting to redo it. I really hope there will be a proper version for this mod soon. Respects to all modders. Edited November 24, 2015 by Ryan177 Link to comment Share on other sites More sharing options...
Deleted2770933User Posted November 24, 2015 Share Posted November 24, 2015 This is something CDPR really should have done from the start! It seems a difficult task with the tools we have to make this work properly. Link to comment Share on other sites More sharing options...
CAPA14 Posted November 24, 2015 Share Posted November 24, 2015 (edited) Maybe removing the redfur component from the hairs entities it will load just the non-hairworked hair even though hairworks is enabled. Getting a "Hairworks on everything but Geralt" Would have to change the beards too if don't want a hairworked beard. The problem is that you would have to mess with ALL head entities :tongue: Each beard is a head head_0 to 7 but then you have the variations, with Mark and Tattoo. head_1head_1_tattoohead_1_markhead_1_mark_tattoo Edited November 24, 2015 by CAPA14 Link to comment Share on other sites More sharing options...
Recommended Posts