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Settlement overhaul (Just ideas)


sh0ker

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Hey.

I've spent some time thinking how can we improve the current system and what are the problems with it. I've made a list of ideas and things that, in my opinion, would be needed.

Those are just my ideas, you may or may not agree with me, that's fine. you can do whatever you want with them. if you have more ideas share them with us :D

 

 

Fixing / changing - Anything in the current system that need a little bit of tweaking / changing to make it a little bit better

  • Unlimited objects, remove the cap size
  • Larger zones to build
  • hidden wires, a way to hid them underground or through walls
  • Better AI, not anymore spawning on the roof of a building.
  • Remove build restriction, allow us to build objects how we want even if it doesn't fit or glitch through another object (will increase creativity a lot)

New Feature suggestions

  • Naming your settlement.
  • Configure a settlement as the main base or just an outpost.
  • Taxes, settlers may have to pay taxes, depends on the settlement you are trying to establish.
  • Choose the main purpose of the settlement - Faction related, Economics (Something like diamond city), safe heaven city, each propose will dramatically change the way you manage your settlement.
  • Create your own faction for the settlement, choose the ideology based around it and make war / peace with other factions (including raiders and such), starting war with another faction will trigger them to attack you.
  • Create a house inside your settlement an put it for sale for a certain amount of money, how much you charge is up to you but if you charge too high no one is going to buy it (Settlement reputation will affect this)
  • Creating a new enterable interior inside your settlement.
  • Each settler will have a meaning, each settler will have things they do better and things to do worse. (SPECIAL stats and unique names)
  • Settlers can get married and make children.
  • Conflicts between settlers
  • Set rule and restrctions for your settlement (only humans allowed, no ghouls, you may not carry weapons inside, X Faction is not allowed inside)
  • Elevators and other technology
  • Create your own symbol and uniform for the settlement or faction.
  • Hardcore mod - diseases, rumors and murders inside your city! you must retain order (keep them happy and safe will prevent this)
  • Destoryable walls, attackers may destory the walls of your settlement and take over.
  • The enemy can take over your settlement / outpost if they kill everyone (You may escape and claim the settlement back from them, should be more common with outposts)
  • Locked doors, settlers and you can lock the doors of their own house so nobody else can enter (apart from thieves)
  • Improved AI, they will sleep during the night, eat in the morning, work in the afternoon, rest in the evening.

Below are some ideas from the game Prison Architect, which may be difficult to accomplish

 

Each room you build should have a meaning, you can assign a room to function as something, Like a bar, nursery, shop, gathering place and so on.
There'd be some requirement for each room, for example , to assign a room to function as the bar of the settlement you need a counter, a drinking machine, some chairs and a bartender.
For a nurse you need some medical beds and a nurse. and so on, here are some of the ideas I have for rooms you can create:

  • Shop
  • Club
  • Bar
  • Nursery
  • Meeting hall
  • Gathering place
  • Mayor's office
  • Security office
  • Guard Shack
  • Lab
  • Trade center
  • Entrance (used to define the entrace of your settlement)
  • Crafting station
  • Working station (Gather food, and water)

Each one of them will affect the settlement in a different way, a bar will raise the happines of the settlers and a Nursery or guard shack will increase how safety people feel.

A lab will allow you to research technology. and a shop will increase the interest of your settlement (more will want to visit it)

 

Assigning different roles to settlers

  • Guard
  • Nurse
  • Bartender
  • Researcher
  • Technician

 

Alternative: you are able to create a shop or a bar and people will approach you with offer to buy the bar from you and run it by themselves.

 

War with other factions and settlements

TBD

Setting an outpost, maintaining it, taking over an outpost from other factions

TBD

Researching technology

TBD

 

That's all for now, I will finish it when I have time, which I don't have much right now.

I made this just for fun, do whatever you want with it.

Edited by sh0ker
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