ShinraStrife Posted November 26, 2015 Share Posted November 26, 2015 It's not a texture it's a sprite, I can extract it as a png from the .swf but that doesn't get anybody anywhere Oh. Yeah I forgot flash movies don't use dds textures. Hmm I'm stumped. Link to comment Share on other sites More sharing options...
killstorm37 Posted November 26, 2015 Share Posted November 26, 2015 So the scope reticles are flash files? Link to comment Share on other sites More sharing options...
worcsdesign Posted November 26, 2015 Share Posted November 26, 2015 Somebody has to know the answer to this surely!? Link to comment Share on other sites More sharing options...
Deleted4036430User Posted February 24, 2016 Share Posted February 24, 2016 Bumping topic, have found the same issue. Replacing a reticle with a .png and getting a green (HUD color?) block in-game despite rendering fine in JPEXS. Is there something that needs changing when importing .png? Link to comment Share on other sites More sharing options...
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