shoecannon Posted November 24, 2015 Share Posted November 24, 2015 I understand this will porbably be unlikely until the GECK is released but here it is anyway.Alternate start - Disposed body at the archjet facility or a waste dump.Begin as gen 2 skeletal frame synth.Use armorer/science perks to build parts for your body, to look human and for def/res.Cannot use armor layers (for balancing)NPC’s and traders are hostile to you until you are passable as a human.Have cybernetic upgrades to replace power armor skills. (increased fusion core use when active)Trigger main story by massacring sanctuary and killing players old ‘main’ character and impersonate him/her to find and destroy the institute.Getting damaged will destroy parts, like enemy synths – requires maintenance to be able to pass as human. HARDMODE-require fusion cores to survive (deplete at a much slower rate than vanilla)-limbs can be lost in combat, disabling movement. i figured since the damage visuals are already in place for enemy synths it saves a lot of work and all that reall needs to be done is make them a playable race. Link to comment Share on other sites More sharing options...
nachobear510 Posted November 24, 2015 Share Posted November 24, 2015 Seems a bit overdone to have to need fusion cores seeing how no synth ever has any on them. Link to comment Share on other sites More sharing options...
Flowerguy360 Posted November 25, 2015 Share Posted November 25, 2015 Not sure I'm a fan of the mechanics of this. I am hoping to see a port of the Daughters of Ares (with a male variant, too, please) mod to FO4 from FO:NV, though. :) Something similar allowing you to play a ghoul by adding textures in place of scars/blemishes and using the ghoul assets for the body in a mod would be nice, too (and the ghoul perk!). :) Link to comment Share on other sites More sharing options...
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