Runestones Posted November 25, 2015 Share Posted November 25, 2015 (edited) I believe a Radiation Poisoning Overhaul would be, not only immersive but really needed for the game.As it stands now, it just reduces the max life and doesn't even look all that dangerous... to better make a suggestion here, I'll get the radiation poisoning effects on fallout 3 and actual symptoms to try and think of something that could be done without removing the effect that already has of reducing the maximum life. Fallout 3: 0-199 No Effect 200-399 Minor Radiation Poisoning -1 END 400-599 Advanced Radiation Poisoning -2 END, -1 AGL 600-799 Critical Radiation Poisoning -1 STR, -3 END, -2 AGL 800-999 Deadly Radiation Poisoning -2 STR, -3 END, -2 AGL 1000+ Lethal Radiation Poisoning DEATH Actual radiation symptoms: Mild exposure(1-2 Gy) Moderate exposure(2-6 Gy) Severe exposure(6-9 Gy) Very severe exposure(10+ Gy) Nausea and vomiting 6 hours | 2 hours | 1 hour | 10 minutes Weakness, fatigue 4 weeks | 1-4 weeks | 1 week | Immediate Diarrhea -- | 8 hours | 3 hours | 1 hour Headache -- | 24 hours | 4 hours | 2 hours Fever -- | 3 hours | 1 hour | 1 hour Dizziness and disorientation -- | -- | 1 week | Immediate Hair loss,bloody vomit and stools, -- | 1-4 weeks | 1 week | Immediateinfections, poor wound healing,low blood pressure As RadAway heals 300 Rads what comes to my mind would be that "symptoms" should start around there, that way, whenever you start getting symptoms it's not gonna be a single RadAway that solves your problems. Now, on with the list. Remembering, keeping the "-1% MaxHP/10Rads" already present in the game. 0-199: No effect.No message. 200-299: No effectMessage: "I'm feeling a bit nauseous." 300-499: -1 END, -1 AGL Message: "I feel so weak... My head is starting to hurt a bit." 500-599: -1 STR, -1 PER, -2 END, -1 AGL Message: "There's definetly something wrong with me. I can't seem to stop vomiting... Argh, my head!" Sound effects of the character grunting and other nausea sounds, companions start to ask if you are okay and demonstrate concern. 600-699:-1 STR, -2 PER, -2 END, -1 CHR, -2 AGLMessage: "Is my hair falling? Argh, my head feel like a Fat Boy fell on top of me! I'm so dizzy right now..." Sound effects agravate, companions demonstrate more concern to your state and look for something that might help (5% Chance to get a RadAway every 30 minutes). Blurry vision effect from time to time. 700-899: -2 STR, -2 PER,-3 END, -1 CHR, -1INT, -3 AGL, -1 LCK Message: "My body feels like it's on fire! I can't remember what I was supposed to be doing. It just hurts so bad, right now! I've started to puke blood now and my skin started to peel off. Am I turning into a ghoul, perhaps? I really need help." Permanent blurry vision effect. Can't run nor fast travel. Companions demonstrate real concern and look for RadAways around the character (15% Chance to gain a RadAway every 15 minutes, 1% chance to get a Refreshing Beverage), Aggravated sound effects, Slightly ghoulish apperance. 900-999: -3 STR, -3 PER, -4 END, -2 CHR, -2 INT, -4 AGL, -2 LCK => Message: "I'm dying! I'm definitely dying! Someone, please, help me!" => Permanent blurry vision. Vision darkens from time to time as if the character was losing and regaining consciousness. Character moves left and right while walking (can't walk straight). Can't run nor fast travel. Can't shoot or attack. Companions demonstrate real concern for your state and desperately look for a way to help (30% chance of RadAways every 5 minutes, 5% chance of refreshing beverage). Sound effects same as previous, but with desperate, weak, cries of help from time to time and sounds of crying. Ghoulish appearance (15% chance to become permanent even if healed, getting a permanent -2 CHR) 1000: R.I.P. Dies. The End. Fin. Fim. This will DEFINITELY need GECK and a LOT of work to be made, but not only would it introduce a new level of challenge and immersion, it also enhances the depth of the game by making the player also worried by their character when hearing their suffering and companions concern. Radiation is REALLY dangerous for life and the game should better portray it's dangers and the suffering it can cause. Edited November 25, 2015 by Runestones Link to comment Share on other sites More sharing options...
Runestones Posted November 25, 2015 Author Share Posted November 25, 2015 (edited) Besides becoming a Ghoul, other mutations could also be added depending on how high your radiation got before being cured, like what happens at fallout 3 during the Moira mission to write the Wasteland Survival Guide, when you get the Rad Regeneration Perk.A few Quest perks could be added as mutations to the game as well, besides the bad mutations.600+Rads is the minimum amount needed for a chance roll at getting a mutation.Some examples: Perky MutationsRad Regeneration = Crippled limbs automatically regenerate above 400 RadsRad Absorption = 15% Rad resistance + 5 HP & AP regen per second while taking rad damageLighter Legs = Run speed x 1.5 but also receive 1.5x fall damageThird eye = cheaper V.A.T.S + 15% Max AP but -1 CHR + Character has a third eye in the foreheadSuper Mutant Muscles = +2 STR + Unarmed Damage x2 but -1 INTHard Skin = Receive 10% Less damageChameleon Hair = +2 CHR + Harder to spot when sneaking + Character hair changes color constantly but only in effect when not using a hat or a helmet Bad MutationsGhoul = -2 CHR + Ghoulish appearance (Only possible above 900 Rads)Muscular Atrophy = -2 STRAcute Pain = -1 ENDOpen Wound = -1HP/s when sprinting (clothes rubbing on wound + bleeding)Weak Lungs = -15% Max APSoft Flesh = Receive 10% More damageGlowing Skin = 30% Easier to spot when sneaking + Character Glows Edited October 8, 2016 by Runestones Link to comment Share on other sites More sharing options...
Runestones Posted October 8, 2016 Author Share Posted October 8, 2016 Just found this old post of mine and kind of wished to ask the community if it might be something possible nowadays or if there is something like this out there. Does anybody know?Have been thinking of playing fallout again and starting a new game (which I'll definitely have to optimize to a low end PC, if anybody can point me to a good pack/tutorial for that, it will be highly appreciated) Link to comment Share on other sites More sharing options...
mcniff12345 Posted October 12, 2016 Share Posted October 12, 2016 Definitely an interesting idea Link to comment Share on other sites More sharing options...
Runestones Posted October 17, 2016 Author Share Posted October 17, 2016 (edited) Thank you ^^ Took me a while to check the forum again, sorry I did not reply earlier, mcniff12345I'd like for someone to tell me if this is currently possible. I haven't been playing nor checking for mods for quite some time actually, but I believe an overhaul like this would be seriously awesome and worth playing again just to check it out. Edited October 17, 2016 by Runestones Link to comment Share on other sites More sharing options...
Runestones Posted October 20, 2016 Author Share Posted October 20, 2016 Just recently have I found out that GECK for Fallout 4 is finally out. So I'd like to ask those that have some experience modding already and anyone reading this that might know. How doable is this idea? In what time-span do you believe this could be done?If you, reading this right now, has some experience modding:Would you be interested in creating or helping to create said mod?How could a group be organized to work together in a project like this voluntarily in the most effective way?Would you be interested in joining a group like that?If anyone wishes to take up on this idea, please, comment and, with whatever I can, if I can, I'd be willing to help. Link to comment Share on other sites More sharing options...
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