Elvani Posted November 25, 2015 Share Posted November 25, 2015 A mod I'd like to see, and have been tinkering to try to make, is one that changes the Workshop Siren to have an effect other than mustering your settlers.I've found the value that changes its effect (editing the 'WorkshopAlarmNode' 000C4449 so that its Quest points to something other than 'WorkshopSummonedByAlarm' 000C4436). I tried changing it to point toward the quests from 'WorkshopAttackNode', but unfortunately this doesn't seem to initiate the attacks upon siren activation. It does stop them from mustering at the siren, though, so I know I'm editing the right thing. I'm wondering whether anyone else has an idea of how to edit this so that the Siren summons enemies rather than mustering the settlers for battle. Or I suppose it could do both but I figure one thing at a time for now. Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 25, 2015 Share Posted November 25, 2015 You could make a script that spawns enemies to the location of the siren and attach it to the sirens magic effect Link to comment Share on other sites More sharing options...
Recommended Posts