Nukaman Posted November 26, 2015 Share Posted November 26, 2015 So I have been working on the palette for the combat armor, and I am wondering if there is a way to save the dds files without getting blocky artifacts? I haven't noticed it in the other textures, but when I edit the palette, it comes out blocky:http://i.imgur.com/cheec7T.pngThe gradients I made are as smooth as the originals, is there any way to avoid this? Link to comment Share on other sites More sharing options...
ianpatt Posted November 26, 2015 Share Posted November 26, 2015 So I have been working on the palette for the combat armor, and I am wondering if there is a way to save the dds files without getting blocky artifacts? I haven't noticed it in the other textures, but when I edit the palette, it comes out blocky: http://i.imgur.com/cheec7T.pngThe gradients I made are as smooth as the originals, is there any way to avoid this?The image on the right looks like it has been DXT-compressed. You'll never get smooth color gradients out of DXT1-5, and I don't think the source texture is compressed. Save it as BC7 or ARGB8888. Link to comment Share on other sites More sharing options...
Nukaman Posted November 26, 2015 Author Share Posted November 26, 2015 Thank you very very much. I thought dxt was the only supported format for some reason, probably a remnant from modding an older game. Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 27, 2015 Share Posted November 27, 2015 Thank you very very much. I thought dxt was the only supported format for some reason, probably a remnant from modding an older game. You could always leave them uncompressed for the best possible quality. As long as you don't use many uncompressed textures the performance impact wont be so bad. Link to comment Share on other sites More sharing options...
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