Oberfeldfebel Posted November 26, 2015 Share Posted November 26, 2015 So the FO4Edit was released (available at the last TESVEdit thread), has anyone found the fire rate parameter yet? Link to comment Share on other sites More sharing options...
jchallinor Posted November 26, 2015 Share Posted November 26, 2015 Nothing yet on my end playing with the hexadecimal Link to comment Share on other sites More sharing options...
th1nk Posted November 27, 2015 Share Posted November 27, 2015 (edited) This one controls animation speed, so it does increase fire rate (smaller number = faster animation), but also increases reload speed.http://i.imgur.com/UuUQ2um.pnge: It's possible it might not affect reload speed, just realised I changed something else around the same time that might be responsible for that. Try it and see, I guess. Edited November 27, 2015 by th1nk Link to comment Share on other sites More sharing options...
jchallinor Posted November 27, 2015 Share Posted November 27, 2015 Nice find Link to comment Share on other sites More sharing options...
Oberfeldfebel Posted November 27, 2015 Author Share Posted November 27, 2015 (edited) Thanks, th1nk. Will check.I guess this is a delay between the shots for semi-auto weapons. Edited November 27, 2015 by Oberfeldfebel Link to comment Share on other sites More sharing options...
GuybrushMancomb Posted November 29, 2015 Share Posted November 29, 2015 Thanks, th1nk. Will check.I guess this is a delay between the shots for semi-auto weapons.Yeah, it's not fire rate. Or at least if it is, it didn't work any of the ways I tried it. If this helps at all, rate of fire can't just be an integer. ie; 10 or 15. It may display that way in-game, but if you take a .44 or pipe revolver with a fire rate of 7 then add the rapid legendary modifier to it, it still reads 7. Now use a stop watch and shoots noticably faster even though the fire rate still reads 7. Link to comment Share on other sites More sharing options...
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