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Geck not saving


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ok so ive been working on the sun valley mod for about 4 mounths now and its becomeing huge. but now i run into a major problem. when i add stuff to the mod in the geck and then save quit the geck and then later go back into the geck all of the objects and static and anything ive added to the mod arent there almost like i havent even worked on it. i want to know how to fix this so i can countinue work on my mod. also i was wondering if maybe theres a limite to the size of a mod and thats why its doing this but that dosent seem like it would be the problem. so if anyone has any idea why this might be happening please reply.

 

Thanks,

Kevinshively

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Bump.

 

You should clean it. Use FNV edit to load up only your mod, it will automaticly load any masters.

Then apply a conflict inherited by parent filter, when it finished, right click the mod an remove identical to master records,

Right click again an set deleted to disabled, remove the filter, right click an clean masters, then right click an sort masters on your mod.

Save it. You can find info on how to clean mods in WEbensized FO3/FNV edit guide by CSB

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  • 2 weeks later...

FNV edit - Fallout New Vegas Edit you get at teh New Vegas nexus

 

FO3 edit - Fallout 3 edit is different an you get that that teh Fallout 3 Nexus

well that didnt work it wouldnt even let me load the mod and even if it did i have no idea how to use FNV edit.

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