ReIVIeDy Posted April 10, 2011 Share Posted April 10, 2011 (edited) I'm using the cigarette mod and I'm finding nicotine withdrawal is kicking in too quickly.http://www.newvegasnexus.com/downloads/file.php?id=38002 I want to slow down when it kicks in. My guess is the answer lies in a script. I've found the various addictions in the GECK under the action effects in the game effects section, but they seemingly do no good, as I want to edit the time it takes to reach an addiction, not the actual addiction itself. Does anyone have any ideas? Edited April 10, 2011 by ReIVIeDy Link to comment Share on other sites More sharing options...
nivea Posted April 10, 2011 Share Posted April 10, 2011 I think I changed the Charisma effect time to 600 to make it last longer, edit a effect to last a longer time that will keep the effect from fading to fast and causing the withdrawal. Link to comment Share on other sites More sharing options...
rickerhk Posted April 10, 2011 Share Posted April 10, 2011 I'm using the cigarette mod and I'm finding nicotine withdrawal is kicking in too quickly.http://www.newvegasn...le.php?id=38002 I want to slow down when it kicks in. My guess is the answer lies in a script. I've found the various addictions in the GECK under the action effects in the game effects section, but they seemingly do no good, as I want to edit the time it takes to reach an addiction, not the actual addiction itself. Does anyone have any ideas? Depends on the addiction chance for the cigarette that the mod maker set when making the mod. Link to comment Share on other sites More sharing options...
ReIVIeDy Posted April 12, 2011 Author Share Posted April 12, 2011 (edited) I think I changed the Charisma effect time to 600 to make it last longer, edit a effect to last a longer time that will keep the effect from fading to fast and causing the withdrawal.Awesome, yup, that worked. Of course to attain the full drug's effects, perception should likewise be given the same effect time to match charisma, otherwise you'll have one disappearing before the other. Thankfully, withdrawal does not kick in until all the effect times have transpired, so yea, altering just one delays withdrawal. Huge thanks! :) Edited April 12, 2011 by ReIVIeDy Link to comment Share on other sites More sharing options...
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