OrganicView Posted November 27, 2015 Share Posted November 27, 2015 (edited) Hello people of the Nexus ! I should probably introduce myself before anything else, I am OrganicView, I also go by the name of CaptainCreepy, and I am a composer. I currently work on Beyond Skyrim and the Alagaesia mod project. If you've played the Summerset Isles mod for Skyrim that was released this summer, I made the music for it as well. So why am I here ? I wanted to present a project for Fallout 4 : write new music for it. I love the soundtrack of the game, and like a lot of great soundtracks, it makes me want to try to make similar music. Ideally, it would not replace any vanilla tracks, but if I happen to have enough music to release a first version of the mod before modders figure out how to add music to the game ( and I'm talking about atmospheric and combat tracks, not radio playlists ), then those early versions will be replacers. So, let's talk about the music ! In addition of the game soundtrack, I will draw inspiration from others soundtracks as well : Wolfenstein : the New Order by Michael John Gordon ( tracks like "Adrift" and "14 years" for the ambient music, maybe "Ransacked" for the combat ) and Battlestar Galactica by Bear McCreary ( tracks like "Blood on the scales", "Dirty Hands", "Admiral and Commander" for the ambient music and tracks like "Prelude to War", "Storming New Caprica" and "Last Battle of the Osiris" for the combat ). Please note that these are merely inspirations, and the most prominent style will be in line with the Fallout 4 atmosphere. So let's read less and hear more. Here are the tracks ( more are coming ) : Edited December 8, 2015 by OrganicView Link to comment Share on other sites More sharing options...
Brianide Posted November 27, 2015 Share Posted November 27, 2015 I believe FO4Edit is already fully capable of adding atmospheric tracks. There's videos on how to do it in the Skyrim CK, and from a cursory glance the records haven't changed in FO4 and the process seems very much the same (and not terribly complicated) in xEdit, just without the dialogs. You'll need your music in XWM format, as you may already be aware; there's several conversion applications (like this one) on Skyrim Nexus. Really I think the most time-consuming part would be just digging through all the playlists and making sure your music plays in all the contexts you want it to. I don't know what your level of modding experience is, but if you can't crack it yourself then I'm sure me or someone else would be happy to help. These tracks are great. Link to comment Share on other sites More sharing options...
OrganicView Posted December 8, 2015 Author Share Posted December 8, 2015 I believe FO4Edit is already fully capable of adding atmospheric tracks. There's videos on how to do it in the Skyrim CK, and from a cursory glance the records haven't changed in FO4 and the process seems very much the same (and not terribly complicated) in xEdit, just without the dialogs. You'll need your music in XWM format, as you may already be aware; there's several conversion applications (like this one) on Skyrim Nexus. Really I think the most time-consuming part would be just digging through all the playlists and making sure your music plays in all the contexts you want it to. I don't know what your level of modding experience is, but if you can't crack it yourself then I'm sure me or someone else would be happy to help. These tracks are great. Thanks ! To be honest, I expect the GECK to be out when I have enough tracks to release the mod. Talking about tracks, I have the first combat track Link to comment Share on other sites More sharing options...
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