Citre Posted November 27, 2015 Share Posted November 27, 2015 If two mods edit the same items, but different properties of the items, will they conflict and overwrite? if they do, is it possible to make patches for that at this time or is it janky doing that for fallout 4? Link to comment Share on other sites More sharing options...
Nerolus Posted November 28, 2015 Share Posted November 28, 2015 (edited) They can overwrite eachother, yes. As far as patches and stuff, I wish I knew. For instance I want to use the Better Item Sorting mod, but I also use the Full Dialogue Interface mod. Whichever one I installed most recently will be the only one that works correctly, since they both use a modified Data>Strings>Fallout4_en.ILSTRINGS file. Edited November 28, 2015 by Nerolus Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 28, 2015 Share Posted November 28, 2015 They can overwrite eachother, yes. As far as patches and stuff, I wish I knew. For instance I want to use the Better Item Sorting mod, but I also use the Full Dialogue Interface mod. Whichever one I installed most recently will be the only one that works correctly, since they both use a modified Data>Strings>Fallout4_en.ILSTRINGS file. From a modders point of view: I have a mod that allows you to craft alcohol. A user reported an issue when using my mod with Better Item Sorting; alcoholic beverages would no longer be sorted. I had to add a new esp that overwrites my mods esp, adding the tags that sort the items. (this way I'm not editing the actual ESP for my mod, and he doesn't have to edit his mod, Instead users can install the compatibility patch I made if they use Better Item Sorting) Link to comment Share on other sites More sharing options...
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