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On mod overwriting


Citre

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They can overwrite eachother, yes. As far as patches and stuff, I wish I knew. For instance I want to use the Better Item Sorting mod, but I also use the Full Dialogue Interface mod. Whichever one I installed most recently will be the only one that works correctly, since they both use a modified Data>Strings>Fallout4_en.ILSTRINGS file.

Edited by Nerolus
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They can overwrite eachother, yes. As far as patches and stuff, I wish I knew. For instance I want to use the Better Item Sorting mod, but I also use the Full Dialogue Interface mod. Whichever one I installed most recently will be the only one that works correctly, since they both use a modified Data>Strings>Fallout4_en.ILSTRINGS file.

 

From a modders point of view:

 

I have a mod that allows you to craft alcohol. A user reported an issue when using my mod with Better Item Sorting; alcoholic beverages would no longer be sorted. I had to add a new esp that overwrites my mods esp, adding the tags that sort the items. (this way I'm not editing the actual ESP for my mod, and he doesn't have to edit his mod, Instead users can install the compatibility patch I made if they use Better Item Sorting)

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