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Ash and goo piles in F4


DragosDrakkar

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Something I want to ask here: has Bethesda actually put something in F4 to deal with the ash and goo piles? Judging from their work on patching Skyrim to handle (most) of the ash piles in that game, I would have thought that they would have built in a system already for Fallout 4. However, there is a part on the Fallout Wiki dealing with the plasma rilfe http://fallout.wikia.com/wiki/Plasma_rifle_(Fallout_4)#Notes as well as a post here on the Nexus forums http://forums.nexusmods.com/index.php?/topic/3420675-mods-you-already-want/page-5?hl=%2Bgoo&do=findComment&comment=30944025 that leaves me wondering if Bethesda really did handle this issue.

 

If the ash and goo piles have been handled by Bethesda, then the post on the Wiki might be due to someone posting about F4 while using thinking from F3 and FNV. Another possibility might be that the people who posted those posts might also be seeing ash and goo piles that aren't being cleared from the game sometimes, much like some people have experienced corpses not being cleared by the game.

 

If someone who has played F4 using energy weapons extensively could please respond here and say if you have been seeing the ash and goo piles vanish most of the time or all of time or not at all. This way I (as well as anyone else who might be in the same boat) can help know if I will be able to use energy weapons in F4 without needing to be as concerned about leaving those glowing piles everywhere, or if I will have to use console commands and/or future mods to handle them.

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Something I want to ask here: has Bethesda actually put something in F4 to deal with the ash and goo piles? Judging from their work on patching Skyrim to handle (most) of the ash piles in that game, I would have thought that they would have built in a system already for Fallout 4. However, there is a part on the Fallout Wiki dealing with the plasma rilfe http://fallout.wikia.com/wiki/Plasma_rifle_(Fallout_4)#Notes as well as a post here on the Nexus forums http://forums.nexusmods.com/index.php?/topic/3420675-mods-you-already-want/page-5?hl=%2Bgoo&do=findComment&comment=30944025 that leaves me wondering if Bethesda really did handle this issue.

 

If the ash and goo piles have been handled by Bethesda, then the post on the Wiki might be due to someone posting about F4 while using thinking from F3 and FNV. Another possibility might be that the people who posted those posts might also be seeing ash and goo piles that aren't being cleared from the game sometimes, much like some people have experienced corpses not being cleared by the game.

 

If someone who has played F4 using energy weapons extensively could please respond here and say if you have been seeing the ash and goo piles vanish most of the time or all of time or not at all. This way I (as well as anyone else who might be in the same boat) can help know if I will be able to use energy weapons in F4 without needing to be as concerned about leaving those glowing piles everywhere, or if I will have to use console commands and/or future mods to handle them.

The goo piles I've seen, appear to get cleaned up when an area does. Have not checked everywhere, but those areas I frequent where there were piles don't have them any more.

 

The only sort of form ID "bloat" I've seen appears to come from settlements since placed pieces that get removed don't necessarily free up that ID address right away.

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I have Minutemen goo in the Castle. A constant reminder of the massacre that happened while I hid in the corridors.

The minutemen that were present for the fight are labeled as persistent and will not automatically be removed if/when they are killed. You will need to manually mark these for deletion or disable them. Most the other NPCs in the world don't have this problem though.

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I have Minutemen goo in the Castle. A constant reminder of the massacre that happened while I hid in the corridors.

The minutemen that were present for the fight are labeled as persistent and will not automatically be removed if/when they are killed. You will need to manually mark these for deletion or disable them. Most the other NPCs in the world don't have this problem though.

 

 

Yeah, that seems to be the one location where it happens. Having used energy weapons for most of my 70 hours, I haven't seen any lingering remains of my deathdealing outside of the Castle.

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I have Minutemen goo in the Castle. A constant reminder of the massacre that happened while I hid in the corridors.

The minutemen that were present for the fight are labeled as persistent and will not automatically be removed if/when they are killed. You will need to manually mark these for deletion or disable them. Most the other NPCs in the world don't have this problem though.

"if" they are killed!?! The first one died about 2 seconds into the fight when he got sprayed by death goo. I suppose on lower difficulty he might have lived, but the death goo basically kills in one shot. The only "Minutmen" in my castle showed up after the carnage.

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All right, thank you all for the prompt responses. After I posted the topic, I had thought about persistant NPCs and the possbility of their ash and goo piles, thought that wouldn't be much of a problem. I was more concerned about the possibility of piles upon piles of ash and goo building up because of respawning NPCs, much like my experience in F3 like when I usied the Chinese Stealth Suit with the Shocksword leaving many many ash piles filling some locations. I am glad to hear that such won't be a problem in F4.

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