The6thMessenger Posted November 27, 2015 Share Posted November 27, 2015 Right, first the "Mod" i am talking about is the in-game weapons mod, not the external ones like which are downloaded here. You see i had this idea of making the Minigun "Barrel" into the "Reciever" mod. Replacing the "Accelerated Barrel" into the "Accelerated Motor". But then i wanted to modify the "Tri-Barrel" into the "Tri-Barrel .50-Cal" in which it replaces the ammo of the Minigun from 5mm to .50 Round, like how the Hunting Rifle can be converted from .308 to .50 Round. So, how do i do that, is it possible in the FO4 Edit? Is scripting involved? Which means that GECK is necessary? Link to comment Share on other sites More sharing options...
wistfane Posted November 27, 2015 Share Posted November 27, 2015 I am also interested in this. i want to make my own weapons overhaul regards to damage and accuracy thats consistent with the lore and more or less common sense Link to comment Share on other sites More sharing options...
NexusFiles Posted November 27, 2015 Share Posted November 27, 2015 I don't believe the values has been found yet. There are people looking for the range value, but have been unable to find it for example. Link to comment Share on other sites More sharing options...
jchallinor Posted November 27, 2015 Share Posted November 27, 2015 So far in FO4Edit we have found as far as I know, Damage, Rate of Fire/Reload speed (sort of) Value and weight Link to comment Share on other sites More sharing options...
PhazonSentinel Posted November 28, 2015 Share Posted November 28, 2015 So far in FO4Edit we have found as far as I know, Damage, Rate of Fire/Reload speed (sort of) Value and weightFor the weapons themselves, anyway. The values for the mods are confusing (IMHO). Link to comment Share on other sites More sharing options...
The6thMessenger Posted November 28, 2015 Author Share Posted November 28, 2015 So, what should i change if i were to change the Fire rate and the VATS cost? Link to comment Share on other sites More sharing options...
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