Jump to content

Placing a container with items in


Dorpz

Recommended Posts

Hi, I'm making a mod which adds some new items to the game,

I'd like to be able to put these items in to a container but I don't know how to.

In the past I used to do it with g.e.c.k but obviously that isn't an option, so does anyone know how to place items in a single container using tes5edit or something similar?

 

Thanks.

Link to comment
Share on other sites

It's not hard, pick a container that you want it in like an ammo box and copy as new record into your .esp or a new one. Then change the items listed in the container to what you want or remove them. There is an add function if you right click on the row that says "Items" and to set what item it is you copy the form ID line. Example if you want Bobby pins in the container you copy "BobbyPin "Bobby Pin" [MISC:0000000A]" from the bobbypin misc item and paste it when you do your add or paste it in place of one of the existing items listed.

To put the item into the game world you find something small that's close to where you want to put it and "Copy as override into...." your esp. Once that's copied right click on the "Temporary" above it in the list and select Add and put the Form ID line of your new container you made previously. No open the item you copied and copy the X,Y, and Z coordinates over to your item and either change the Z of that item to some ridiculous negative number like -50000 and call it good or you change the coordinates in your new container near that item. If you change the coordinates remove the item you used to get the cell into your esp and coordinates from so it's not a dirty edit.

 

There you now used xEdit to add a new container with stuff in it into the game world.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...