ShinraStrife Posted November 27, 2015 Share Posted November 27, 2015 I added a new perk and want to try my artist skill (or lack thereof) at an animated pipboy for my new perk. I see a lot of PerkClip_xxxxxx.swf in the extracted interface.ba2 but from what I can tell there is nothing telling the game which pipboy animation to play for the perk being viewed. I've looked through some decompiled animation swf's and inside the PERK records and cant find the relation. Any advice from someone who's done this before? Link to comment Share on other sites More sharing options...
DominusSicarum Posted November 28, 2015 Share Posted November 28, 2015 My guess would be that after a lower dash there's a form id. For example PerkClip_4a09f.swf corresponds to gunslinger perk with FormID(004a09f). Might be hardcoded. Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 28, 2015 Author Share Posted November 28, 2015 My guess would be that after a lower dash there's a form id. For example PerkClip_4a09f.swf corresponds to gunslinger perk with FormID(004a09f). Might be hardcoded. That wouldn't make sense if bethesda has kept to their "support for modders" sales pitch. Link to comment Share on other sites More sharing options...
DominusSicarum Posted November 28, 2015 Share Posted November 28, 2015 (edited) Well, butter my butt and call me a biscuit! I've found it. In the PERK entry FNAM - Unknown field, right after NNAM - Next perk, can be added or edited to contain path to swf. Just tried changing gunslinger vaultboy to solarpowered (added that FNAM entry, pasted Components\VaultBoys\Perks\PerkClip_4d8a7.swf) and it worked (my gunslinger icon changed to solarpowered). Edited November 28, 2015 by DominusSicarum Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 28, 2015 Author Share Posted November 28, 2015 Well, butter my butt and call me a biscuit! I've found it. In the PERK entry FNAM - Unknown field, right after NNAM - Next perk, can be added or edited to contain path to swf. Just tried changing gunslinger vaultboy to solarpowered (added that FNAM entry, pasted Components\VaultBoys\Perks\PerkClip_4d8a7.swf) and it worked (my gunslinger icon changed to solarpowered). You sir are a gentleman and a scholar! Many thanks friend. Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 28, 2015 Author Share Posted November 28, 2015 (edited) Well, butter my butt and call me a biscuit! I've found it. In the PERK entry FNAM - Unknown field, right after NNAM - Next perk, can be added or edited to contain path to swf. Just tried changing gunslinger vaultboy to solarpowered (added that FNAM entry, pasted Components\VaultBoys\Perks\PerkClip_4d8a7.swf) and it worked (my gunslinger icon changed to solarpowered). For some reason it didn't work. I see some perks have the path to the swf file stored in their VMAD sub-record. I hate hex editing >.< Nvm. I thought I had to convert the string to hexadecimal. I really don't get FNAM records. In some records you have to enter hexadecimal values, but in PERK records I don't have to? I need to call it a night before I get a headache XD Edited November 28, 2015 by ShinraStrife Link to comment Share on other sites More sharing options...
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