KimberJ Posted November 29, 2015 Share Posted November 29, 2015 It doesn't work with materials for sure, what I saw on the site said no to materials, but yeah I guess it's a little pointless to mess with one without the other. :( Link to comment Share on other sites More sharing options...
bombasticmori Posted November 29, 2015 Share Posted November 29, 2015 I've had some luck with adding blocks but it only seems to work with statics and havok meshes. When I try to mess with weapons or armor the .nif will crash my game. I just released a bobble head mod that is basically only .nif mash-up's using Nifscope 2.0 That's very good to know, as so far most of my tests have been on animated objects, so that might explain why I'm having issues. I'll play around with it later. Link to comment Share on other sites More sharing options...
KimberJ Posted November 29, 2015 Share Posted November 29, 2015 The niftools site said import wasn't working, lucky a hack mesh works at all, maybe read the alpha release words a little instead of just blindly downloading, not to sound mean, just a thought. Link to comment Share on other sites More sharing options...
invalidfate Posted December 1, 2015 Share Posted December 1, 2015 Since Nifskope has disclosed the new NIF structure to the public, you can do anything what you want with some little programming or scripting. If no accident, I will release my first FO4 weapon mod today , a lightsaber prototype. http://i1037.photobucket.com/albums/a454/bloodiron/ScreenShot52_zps2w5jt7mb.jpg http://i1037.photobucket.com/albums/a454/bloodiron/Fallout4%202015-12-01%2002-13-48_zpsmnhltsto.jpg Mauser C96 gun has no firing animation since FO4 uses havok engine for the weapon animation......http://i1037.photobucket.com/albums/a454/bloodiron/Fallout4%202015-11-28%2005-37-30_zpszqeizg6z.jpg sadly, It's prohibited to port any skyrim content to the public. Dovahkiin can only live in my PC, but katana won't have that issue.http://i1037.photobucket.com/albums/a454/bloodiron/2015-11-21_00022_zps6wyizfwq.jpg Fortunately, Darth Vadar helmet is from a part of a skyrim mod. It can be released once I get the permission from the original author.http://i1037.photobucket.com/albums/a454/bloodiron/Fallout4%202015-11-29%2004-15-09_zpsfyoahk9o.jpg Link to comment Share on other sites More sharing options...
KimberJ Posted December 1, 2015 Share Posted December 1, 2015 The force is strong in this one. Link to comment Share on other sites More sharing options...
DDProductions83 Posted December 1, 2015 Share Posted December 1, 2015 Umm would you like to help the nif guys make nifscope better? Please do :P I have been wondering actually if for once beth will release a import for the creation kit to convert things to nif or some tool, because as I realize they have graduated to 2005 levels and started using materials etc and those are probably run by the engine and they want paid modding so they may, and I stress 'may', release a tool to convert from a obj etc to a proper nif Ya I took a lot of drugs to have faith in failthesda today, sue me Link to comment Share on other sites More sharing options...
Percephere Posted December 1, 2015 Share Posted December 1, 2015 I sure hope so. We can't be expected to make developer-level mods if the developers won't share their toys. Of course, if they do that they may even consider selling the non creation kit tools. Link to comment Share on other sites More sharing options...
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