Kalten1979 Posted December 8, 2015 Share Posted December 8, 2015 Your exported normalmap should be more blue.Did you import the original normalmap to Painter?Is it extracted correctly from the ba2 archive?Did you converted it correctly for the import? Link to comment Share on other sites More sharing options...
koojinn Posted December 8, 2015 Author Share Posted December 8, 2015 Your exported normalmap should be more blue.Did you import the original normalmap to Painter?Is it extracted correctly from the ba2 archive?Did you converted it correctly for the import? Normal map was converted to BMP 24bit, flipped vertically, then imported to painter. Can you change the way B.A.E. extracts? All I see is the 'extract' button. No options. Link to comment Share on other sites More sharing options...
Kalten1979 Posted December 8, 2015 Share Posted December 8, 2015 Have you tested your textures without new normalmap?Did it looks the same? Link to comment Share on other sites More sharing options...
koojinn Posted December 8, 2015 Author Share Posted December 8, 2015 Ok the Holo Tape issue is because even though there's a _s file, it does not use a spectral map. I released a 4k texture for the holotape and someone in the community said the _s file included is not needed. I think I got the crazy workflow down now thanks to all the comments. Link to comment Share on other sites More sharing options...
KimberJ Posted December 8, 2015 Share Posted December 8, 2015 I know you guys are not stealing those tools, I hope not at least. It does look nice if you paid for it or not, to a scrappy modder ignoring Pirate software for 3D art work. I'll look into it some more for other ways to get a license I just wanted to give you a hard time cause I can't get that stuff an refuse to steal it. :P have a nice dayyyyyy oh no mini nuke, TOUCHDOWN! Link to comment Share on other sites More sharing options...
Kalten1979 Posted December 8, 2015 Share Posted December 8, 2015 (edited) Stealing? Why?The indie package cost me 238$. (after a quick look into my account :laugh: )Realy cheap for Substance Painter, Substance Designer and Bitmap2Material. Edit:Now you could go Live where you have to pay 19$ per month until it is yours.No stupid subscription like for Photoshop. And corrected Price, sorry for that. Edited December 8, 2015 by Kalten1979 Link to comment Share on other sites More sharing options...
KimberJ Posted December 8, 2015 Share Posted December 8, 2015 I'll write it down then. Nearly every time I've looked, there's been a incredibly high price for a license. Though I did my 2-6 years or more with opensource shareware tools. It's just I took a year off, to forget all that, an recover a pinched wrist nerve. Well, looking at going again with pro tools a few times, an again now. Thanks for the info. Link to comment Share on other sites More sharing options...
koojinn Posted December 8, 2015 Author Share Posted December 8, 2015 Yeah I was playing around with the 30 day trial then discovered they have a Rent-to-own thing where you pay like $19/month and all the money goes toward purchasing the entire package; SubPainter, Designer, and B2M. You can stop payment any time and restart whenever and don't lose what you have already invested. Good deal really. Link to comment Share on other sites More sharing options...
Emomilol1213 Posted December 8, 2015 Share Posted December 8, 2015 (edited) Ye, the substance package got me into texturing, so much more fun than 2d photoshopping/reimporting textures for every iteration. Realtime 3d texturing FTW. Someone should just make a Fallout4 export template for Substance Painter so we can get ppl to see it. Edited December 8, 2015 by emil1213 Link to comment Share on other sites More sharing options...
ShawnMcCourtB Posted December 13, 2015 Share Posted December 13, 2015 would you recommend this setup for retuexturing? ive been trying to find info on tools/setup and getting into making my own texture mods and maybe this is it. Link to comment Share on other sites More sharing options...
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