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Editing perk requirements problem


kyzhuchan

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Using: FO4edit

 

I'm trying to edit Locksmithing and Hacking perk to have a requirement of 1 because I think this mini-games shouldn't have a special requirement at all. Anyways when I apply the mod and look at the perk page, this happens:

 

Locksmithing is now transferred to pickpocketing location on the perk page

Locksmithing original location is now replaced by Strength (but the outline is still the Locksmithing perk)

Hacking is now gone on the perk page

Hacking original location is now replaced by Strength (but the outline is still the hacking perk)

 

Original perk still shows on pip-boy perk page

If I level up locksmithing on the 1st level of perception, it adds 1 perk level on it (not the pickpocketing)

Can't seem to be able to click/levelup the position where lockmithing and hacking seems to be

 

How the perk-page looks like:

 

http://puu.sh/lBoe2/8a4ccc0268.jpg

 

What am I doing wrong?

 

The only thing I changed was the comparison value from 4 -> 1 for those 2 perks across 8 entries.

 

http://puu.sh/lBora/34bdf35d93.png

 

P.S. First time making a mod

Edited by kyzhuchan
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Stop cheating, or look at the cheats section of files on the Nexus. You shouldn't make this mod because you don't know what you are doing. Don't let that stop you though. You can learn from it, it's just a bad idea because it's set up as a perk to enter into the higher difficulties of picking an hacking, if the character can't do that, then you can't do that, an that's why. Access to a higher grade of loot. If you want us to fix it, then upload it an share it so we can see what you did. o/

Edited by KimberJ
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you're not really helping. Also there's barely any changes on this, like that line only on 8 entries. Anyone could replicate what changes I did for like 5 minutes or less.

 

If I just wanted to cheat, I just put player.addperk on 3 levels of lockpicking and hacking. What I want is just remove the special requirement but still need to spend perk points to unlock them.

Edited by kyzhuchan
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well, I kinda managed to find a workaround. What I did is swap the requirements of the perk that only needs 1 special point to the perk I wanted to edit.

 

So Pickpocket and Locksmith switches places on the perk page. Special requirements swap.

Hacker and VANS the same

Also Local leader and Cap Collector

 

http://www.nexusmods.com/fallout4/mods/3899

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You need to have it go level 1 2 3 4, you can't have all of them req lvl 1 and the base rank you leave at 0 since you can put a point into anything if you have the special for it. Take a look at my mod and open it in FO4edit to see what I'm talking about http://www.nexusmods.com/fallout4/mods/4155/?

 

Also quantumbutterfly has a great explanation Here

Edited by jef9999
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You need to have it go level 1 2 3 4, you can't have all of them req lvl 1 and the base rank you leave at 0 since you can put a point into anything if you have the special for it. Take a look at my mod and open it in FO4edit to see what I'm talking about http://www.nexusmods.com/fallout4/mods/4155/?

 

Also quantumbutterfly has a great explanation Here

 

I checked your mod, I wasn't talking about level requirement, I wanted to edit the SPECIAL requirement. Already have this fix anyways http://www.nexusmods.com/fallout4/mods/3899

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