Jump to content

character seems blind when casts spell


seedy

Recommended Posts

I was trying to use the "summonable merchant" mod as a template to summon my own npc, but when i cast the spell, the scren goes dark, although i can still view dialogue and open chests and so forth. It's very frustrating as i feel i am close, maybe i am just making a mistake with the graphics for my npc. Not sure. I find using the TESC incredibly frustrating. It's tedious to make a small change in the tesc, close it, load oblivion, have it fail without diagnostics, then close oblivion and wait for th tesc to load. Each cycle takes at least ten minutes, most of which is me twiddling my thumbs waiting on my computer.

 

The name of the spell is BCArgonSummonSummon (long story) and it is sold by borissean in the IC Arcane University next to the spellmaker stands.

 

Can anyone see what i am doing wrong?

 

Ok, i had to change the extension to .txt before it would allow me to upload the esp. Argh. :wacko:

 

I experimented with changing the inventory, and had the npc appear at least, but as soon as i zoned it was back to blindness.

Link to comment
Share on other sites

What you did 'wrong', if it can be described as such, was to trust a company to release a patch that doesn't screw stuff up.

 

I've tested your mod, and it works fine (aside from a missing mesh on Stormbringer), but I'm using version 1.1. I'll see if I can find where I saw info on fixing this.

 

OK, here's something. Was lase edited BEFORE 1.2 came out, though, so may not apply.

http://www.uesp.net/wiki/Oblivion:Technica...rt#Black_Screen

 

This thread may also be useful.

http://www.bethsoft.com/bgsforums/index.php?showtopic=517690

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...