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Power Armor upgrades change/addition


HillbillyDave

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Is there a power armor paint job that you really like but you like the bonus provided by a different material mod? Me too. Someone should fix that. Maybe like, add another power armor mod slot entirely so that the material mod adds the defensive bonus that you want, while the coating/paint job mod simply lets you choose the paint job that you like without sacrificing the stat bonus that you want.

 

Currently all pieces have the Model modification (A, B, C, etc.), the Material modification (Minutemen, Vault Tec, etc.), and the Utility modification (Jet Pack, Increased Carry Weight, etc.).

 

Model

Material

Utility

 

What I propose is changing how Material works so that it does not alter the appearance, (maybe minor color tinting to signify a material), but instead simply provides a coating of a certain material to increase a stat. Either, as example, a Titanium infusion to increase the armor's own health, a Lead infusion to make the armor more resistant to radiation damage, an infusion of some light weight alloy to lower the weight of the suit pieces and effectively increase Strength by 1 or even a Teflon infusion to make the armor move easier, thus increasing Agility by 1. Additionally, adding a Cosmetic mod that simply changes the appearance and if possible, allows the player to chose their own color. Want purple power armor? Go for it? Want yellow? Go for it. So what you'd have is the following.

 

Model

Material

Utility

Cosmetic

 

The only things I'm unsure on is how to justify the material mod providing charisma, since the vault tec or minutemen paint would no longer provide it. I suppose one solution would be that the Cosmetic mod provides Charisma if all pieces are painted the same style.

 

Anyway, thoughts?

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