blacklabelsk8 Posted April 28, 2007 Share Posted April 28, 2007 There appears to be an issue present with this most excellently cool personal house mod and Max Tael's Natural Vegetation mod. It seems to make the Great Tree a bit too great and you can't get to the ladder to get into the tree. I have hopes to correct this with the CS, or at least point it out to the author (yurec_o) but it appears he hasn't logged in much this month so I was hoping maybe someone had some experience with the issue or even knew some of the identifiers for the mod itself so I could start working. I'm pretty new to modding in general but I feel like I could get some things accomplished and this seems like a good starting point in practice. So, anyone have any ideas on how to correct this or have info on the objects I would need to modify? Also, as a side note, is there a console command to give your approximate coordinates on the map so that one can pull it up in the Tamriel worldspace? I see all the Wilderness entries with coordinates but I don't really have any way to figure out where this places are. Thanks! Link to comment Share on other sites More sharing options...
Povuholo Posted April 28, 2007 Share Posted April 28, 2007 There's a Shivering Isles compatible version of Natural Environments. I'm not sure if it fixes that issue though. If it doesn't help, maybe you can select this 'Great Tree' with the console and type getscale. Then use setscale X where X is a number a little smaller than what the getscale command showed you. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.