ShinraStrife Posted November 29, 2015 Share Posted November 29, 2015 (edited) I have the texture made and am using a copied junk town jerky vendor 05 record.I have checked all values I could find in the original record as well as the nif file it uses and can't find where the texture is being applied from. Any advice? Edit: I see a lot of BOOK records using MODS (Alternate Textures) but in FO4Edit I can't view how they have it setup. If I copy a record to my esp it shows the MODS record is there but it appears to be blank and I can't view the structure until I remove and add it back (at which point the values are all 0 or null and I'm back to square one) Here is a screenshot (my plugin is the window on the right): http://s17.postimg.org/z0kjn3xyl/Screenshot_208.png Edited November 29, 2015 by ShinraStrife Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 29, 2015 Author Share Posted November 29, 2015 (edited) Update: Let me start off by saying I hate xSnip. A lot of people have their own opinions about it but I have lost good characters to mods made by it. I am merely using it to view hex values that xEdit fails to properly show. I do not make my plugins with xSnip, only xEdit. I looked at the MODS record inside the BOOK record I used as a base for my new magazine and found this: 0B 2E 1C 00 It's a reference to a MSWP record that contains the JunkTownJerkyVendor05 cover. I'll edit the post if I find out more. EDIT: Tried making a BGSM and xEdit just doesn't want to let me put it in BOOK records. I also tried making a TXST and putting that into the MODS new texture value but that also doesn't work. Edit 2: Downloaded the latest xEdit. Problem solved. Edited November 29, 2015 by ShinraStrife Link to comment Share on other sites More sharing options...
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