TheOriginalEvilD Posted November 29, 2015 Share Posted November 29, 2015 (edited) EDIT: Turns out this had something to do with the deathclaw I was spawning? I spawned a super mutie and he was immediately attacked. Go figure. I'm working on building a huge fortress settlement at Starlight. I built a perimeter of laser turrets around the border of the settlement. There are well over 100 of them. I spawned in a legendary deathclaw to see how they reacted, and the thing strutted around my settlement like he owned the place for several minutes before they bothered to shoot him. He even literally stood ON them at one point. By comparison, I also have a crazy fortress like this built over at The Castle. Anything gets within range and they absolutely light it up. So why are the turrets at Starlight so dang slow at finding a target? I even tried raising them off the ground thinking maybe that made a difference, but nope. Edited November 29, 2015 by Evil D Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 29, 2015 Share Posted November 29, 2015 Turrets are just like any other NPC. Once you have more than 20 or so of them reaction times start to take a hit due to processing demands and scene complexity. You don't have just the turrets or the settlers, but also the whole environment within a 5x5 cell area loaded. The Castle is small and mostly on its own, with turrets either having complete line of sight or not. The drive-in is surrounded by land, and is very open, so more turrets have to do line of sight and distance checks. Link to comment Share on other sites More sharing options...
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