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How to edit Turret Health?


Wmike20052

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  • 1 month later...

Maybe we can help each other because I have found the opposite and need the damage values. Please tell me how to find them and what program you are using to edit them.

 

As for health, using FO4Edit, I noticed that all of the workshop turrets (I have not looked at any other turrets) have a "Health Offset" setting in the "ACBS - Configuration" section and a "Health" setting in the "PRPS - Properties" section. I edited both of those (as well as the damage resistances) to match that of a regular Super Mutant Warlord and tested them out by setting up a "massive battle" and they last a LOT longer now.

 

On another note, if you ever change the Aggression of a turret from Aggressive to Very Aggressive, they will become way overpowered. For example, with the above mentioned health changes and with my turrets set to the default of Aggressive, my well defended Red Rocket base cannot defeat 200 Legendary Super Mutant Warlords (50 on each of the four sides of the Red Rocket building). With them set to Very Aggressive, my turrets literally rain down hell and defeat the Legendary Super Mutant Warlords with ease. Apparently it changes their rate of fire or something. Try it, it's fun, lol. Remember to scrap (not store) your old turrets and remake new ones after editing the turrets. Same when reverting back to default stats.

 

Also, for some reason, with the turrets on the default of Aggressive, not all of the LSMWs in each group would aggro towards the turrets (even when hit from splash damage from a missile turret) and for those that don't aggro, the turrets are also not aggro'ed towards them. However when the turrets are on Very Aggressive, all enemies agro towards all turrets and vice versa. It also seems that when the herd thins out, the non-aggro'ed enemies suddenly gain aggro. So weird. I'm guessing that the only reason no one has encountered this bug in all those cool massive battles on YouTube is because all of the baddies are set to "Very Aggressive" by default. *shrugs*

Edited by Evil Henchman
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