pocketsizerules Posted November 30, 2015 Share Posted November 30, 2015 In a mod I'm tinkering with, I've created a new custom effect which is triggered when the player enters a specific new worldspace (the map in question is a separate worldsplace rather than a cell in the Mojave or an interior). The custom effect properly triggers upon entry, but I was hoping to use an "else" to remove the effect. That way if the player leaves the worldspace in one of a few different ways, the effect will stop, regardless of how they leave. There's only one method of entry to the worldspace the first time, so I was able to set an entry marker that triggers the space initially. Here's basically what I've got: begin gamemode if player.getInWorldSpace DeadForest == 1 player.addSpellns DeadForestEffect else player.RemoveSpell DeadForestEffect endif end The "else" part of the statement isn't triggering. Any ideas? I was thinking of using a Begin onTriggerLeave, but I think that would only work for one method of exit with a trigger ref. Not, like, a moveto away from the worldspace. Link to comment Share on other sites More sharing options...
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