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Looking at existing multiple methods for "new items"


Edgarhighmen

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So I was interested lookat at various .esp's one was "goggles" new items on an "existing" world model but you could equip 3 pairs at once (each with a different effect)

Life detection (berry mentats + Recon visor from powerarmor + PA life detection)

Stealth (chameleon effect during crouch)

Nightvision (night person rank 2 effect)

http://www.nexusmods.com/fallout4/mods/2919/? <items in .esp found here

 

What I find unique there is, you could equip 3 different goggles at once, would be very useful with "rings" per-se

 

Another method was editing the "wedding" ring by adding EnchPA_Jetpack "Jetpack" [ENCH:00125C84] (enchant) and the value was: Jetpack ability. I could not find the Enchant section in Fallout4.esm though

 

Now I've encountered a lot of jetpack ability while trying to wrestle with getting a good fly-time, height, acceleration WITHOUT launching into space.

 

I've messed with SPELL: jetpackSpell "Jet Paaaaaaaaaaaaaaaaaaaaack!" [sPEL:0012772C] < trying to change magnitude (base 1000) Didn't seem to take much effect from 10 to 1800 value.

 

Then there's GameSetting (gs) fjetpack: thrustinitial, timetosustained and the "drain" which is self explanatory AP drain.

Thrust initial is your first inertia during Jetpack launch, but it gets funky post-launch if you start falling it will either: Not lift you back up OR super-launch you into space.

 

The fourth effector for a new item was: Object Effect abPowerArmorJetpack "Power Armor Jetpack Effect" [MGEF:00125C83] which also had base magnitude 1000 and unlike the SPELL variant did have effects ingame with lower and higher magnitude.

http://www.nexusmods.com/fallout4/mods/2416/?

 

TLDR

 

So with Modding items, there's Enchanting a base item (ENCH), Adding a new item and attaching a "spell" to it, the fourth method also had Object effect + Magic effect on "new items" that could occupy the same slot (3x goggles)

 

So in terms of Making items What is the "simplest" way to do it? So far just moving ENCH tabs onto an existing item seems best. Example: I could take the BASE powerarmor frame and ADD all the "ENCH" powerarmor abilities onto it (rad scrubbers, overdrive, cheap sprint, hud targetting etc. etc. )

 

Making a new item seems hardest

And the mix of creating an item with a new Object effect seems wonky to me (multiple tabs, need to create new EditorID's and some other weird stuff)

 

If I could only find out how to reduce the "delay" when landing in power armor before you can move again.

Not really sure where I'm going here, just trying to find a "simple" way to mod the items. Because I'm seeing various different ways via these esp's.

 

EDIT I actually tried putting all the powerarmor effects onto the frame. More or less they work. Sprintmult is only working in first person, I for some reason magically lose 50% hp every time I enter it (it was killing me at first, but I removed "tesla bracers" code because it seemed to be "applying it to self" which killed me =/ jetpack works without any frame parts attached, recon sensors work, life detection works, exhaust vent works, melee modifiers work... IDK what i'm missing (that makes me lose 50% hp upon entering frame), rad resist works (500 base rad defense) all the other little perks work...

Edited by Edgarhighmen
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