ShinraStrife Posted November 30, 2015 Share Posted November 30, 2015 (edited) When I first published my mod I got lots of useful feedback but it has tapered off lately. I still feel like there's a lot more I could do to make this mod perfect so I'm making this topic and hopefully I get some feedback as to what I could change or if the features I'm planning on adding would be welcome. For those that don't know what my mod does, it allows alcoholic beverages to be crafted at the chemistry station after you have party boy or party girl perk at least rank 1. Currently my mod comes in 3 flavors;Default - Most recipes require one antiseptic, 2 glass, one pure water, and an ingredient specific to the type of beverage you are crafting.Realism - Recipes require slightly more food and antiseptic and require empty bottles instead of glass.Realism x5 - Same as default except recipes require more antiseptic and most require at least 5 food ingredients. (for the hardcore players) I also have optional plugins that allow you to craft bottles from glass, ferment food into antiseptic, and a plugin that gives you an empty bottle whenever you consume an alcoholic beverage. What I have planned for the next major update (v1.5): A new brewing station to be used in crafting alcoholic beverages (instead of crowding the chemistry bench with the recipes) A new Brewmaster perk with 3 ranks (each rank can be unlocked from reading magazines found at various breweries and bars):Rank 1 - Allows crafting of alcoholic beverages (this will be the required perk instead of party boy/party girl)Rank 2 - Allows the user to create ice and use it to make ice cold alcoholic beverages as well as allowing crafting of some newly added beverages (different types of wine, ciders, and malt liquor)Rank 3 - Allows the user to craft mixed drinks (martinis, margaritas, daiquiris, cocktails, gin & tonic, long island iced tea, and many many others) New ingredients to be used in the crafting recipes (grapes, onions, different types of fruits, sugar cane, barley, hops, ect.) Here is a semi-final texture for one of the perk magazines I'm adding: http://s18.postimg.org/5sb1bgy09/Screen_Shot47.png Any thoughts or criticism would be greatly appreciated! :D EDIT: All progress updates on my mod will also be posted on my dev blog from now on. Edited December 2, 2015 by ShinraStrife Link to comment Share on other sites More sharing options...
DominusSicarum Posted November 30, 2015 Share Posted November 30, 2015 (edited) (grapes, onions, different types of fruits, sugar cane, barley, hops, ect.)There will be plants for those, yes? Or they're imported by trading caravans from outside of Commonwealth? Also would be great if brews had categories by type (wines, strong liquors, and so on). Had a good laugh imagining Sole Survivor prancing around the battlefield, muttering "hand's off my margaritas", while hordes of raideres and supermutants shoot at everything in sight. Chaos! Carnage! Margaritas.. On the note of alcohol: while alcohol is antiseptic, not all antiseptic is alcohol. My solution would be making an alcohol junk item, which in turn could be broken down into antiseptic if needed (similar to starch breaking down into adhesive in cooking station, perhaps?), but alcohol itself would be used for bewerages. Just putting my two denarii out there. Edited November 30, 2015 by DominusSicarum Link to comment Share on other sites More sharing options...
alanovichromanov Posted November 30, 2015 Share Posted November 30, 2015 I haven't used your mod (still on my first, mod-free playthrough), but I would suggest a new trading stand/merchant which will allow you to turn your drinks into caps. Link to comment Share on other sites More sharing options...
ShinraStrife Posted November 30, 2015 Author Share Posted November 30, 2015 There will be plants for those, yes? Or they're imported by trading caravans from outside of Commonwealth? Also would be great if brews had categories by type (wines, strong liquors, and so on). Yes, I was planing to add them as harvest-able plants. I haven't used your mod (still on my first, mod-free playthrough), but I would suggest a new trading stand/merchant which will allow you to turn your drinks into caps. In a later update (maybe v2.0) I was going to implement a bartender. (An AI behind a bar table, not the adult version of a lemonade stand that exists currently) Link to comment Share on other sites More sharing options...
ShinraStrife Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) Progress update Things finished last night include Liquor & Spirits magazine number 3 (I skipped over the second one, but I'll do it sometime tomorrow or the day after): http://1.bp.blogspot.com/-B7brP7TAzXg/Vl65HFzXhiI/AAAAAAAAAVM/gafRhGO2E8M/s1600/ScreenShot49.png As well as the VaultBoy animation that displays in the top left corner when reading a magazine: http://4.bp.blogspot.com/-yG-0D2aqSao/Vl654zwQVjI/AAAAAAAAAVQ/Wnw7Olrwfzc/s400/render.gifKeep in mind my video settings for FO4 are always set to medium quality, and the render-er I used for SWF to GIF is also sub-par quality, so the content I've displayed on this topic will look much better in-game with the graphics cranked up. Edited December 2, 2015 by ShinraStrife Link to comment Share on other sites More sharing options...
DominusSicarum Posted December 2, 2015 Share Posted December 2, 2015 Keep in mind my video settings for FO4 are always set to medium quality, and the render-er I used for SWF to GIF is also sub-par quality, so the content I've displayed on this tpoic will look much better in-game with the graphics cranked up.Nah, these are amazing even as they are. Besides, vaultboys aren't displayed in big enough resolution to really notice the quality impact. Link to comment Share on other sites More sharing options...
ShinraStrife Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) Keep in mind my video settings for FO4 are always set to medium quality, and the render-er I used for SWF to GIF is also sub-par quality, so the content I've displayed on this tpoic will look much better in-game with the graphics cranked up.Nah, these are amazing even as they are. Besides, vaultboys aren't displayed in big enough resolution to really notice the quality impact. Semi- off topic: I saw in the mod authors forum this guy was able to import meshes into FO4: http://s21.postimg.org/7ozhlio3b/Fallout4_2015_11_29_04_15_09_zpsfyoahk9o.jpg I need to acquire this jedi knights amazing nif knowledge so I can add models for the various things I'm adding in the 1.5 update. Edited December 2, 2015 by ShinraStrife Link to comment Share on other sites More sharing options...
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