SoulsSin Posted November 30, 2015 Share Posted November 30, 2015 So according to my experience and some research on google the level scaling works as follows (correct me if I am wrong): The world has cells. Each cell has a set level depending on its location (for example more south = higher level) ontop of that set level there is a "rubberbanding" system which basiclly tries to scale the enemies a bit to the player level. So if a zone has a set level of 10 it will span enemies between level 5-15 depending on player level (the higher the player the higher the enemies but always inside that range). While I like the idea that some areas are very difficult at early levels, I HATE the fact that a lot of the areas become really easy once you have a higher level. So what I am looking for is a mod that either just always scales the enemies level with the player level (say always inside a -5 +10 level range) or preferred a mod that keeps the rubberbanding but ups the level of low level areas to always keep areas challenging (so say concord has a level range of 6 +/- 5 [mmin level 1 max level 11], the mod would change it to be 6 +70/-5 [min level 1 max level 76] or just flat out have no maximum level for areas) I tried No Level Scaling by PiZZADOX which seems to be kind of broken as the enemies just seem to be really weak or really powerfulRemove rubberbanding (Free Scaling World) by Evil0z seems kinda broken (mod author mentions that the leveling system of fallout 4 is really fking it up)and TJ's Levelled - Leveled List Tweaks by TJ which just makes the game kinda unplayable when the bugs that spawn in vault 111 at the very beginning are partially level 40+ and unkillable with the weapons given. Is there any other mod I missed or will I have to wait till better modding tools are available? Link to comment Share on other sites More sharing options...
MrsHandy Posted November 30, 2015 Share Posted November 30, 2015 Alternatively you can adjust the difficulty if things get too easy. Obviously you should be playing on Survival already, but if things get too easy why not up the ante by increasing damage received and decreasing damage dealt even more? Also don't use stupid companions. Companions are for babies. Link to comment Share on other sites More sharing options...
SoulsSin Posted November 30, 2015 Author Share Posted November 30, 2015 Alternatively you can adjust the difficulty if things get too easy. Obviously you should be playing on Survival already, but if things get too easy why not up the ante by increasing damage received and decreasing damage dealt even more? Also don't use stupid companions. Companions are for babies.I always solo. But really the problem I have with just upping damage is that its just a one shot party, imho not really fun. Anyway I found a mod that actually has options for health scaling coupled with damage options and TJs levelled list it kinda works. Thanks for the reply though. Still not a fan of only scaling enemies in a very limited range ^^ they should have at least made the levels adjust after certain main story quests or after certain levels. Could have even made some special events happen. Raider attacks alien attack or whatever explainingthe increased difficulty. Link to comment Share on other sites More sharing options...
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