Jump to content

Permanent Pacification


Itamioshi

Recommended Posts

Only modding and minor scripting I've done is in FO3/FNV...so I'm not sure how different this would be...but I'm hoping it probably wouldn't be too hard to make a script to both open up their inventory (without 'pickpocketing') and subdue/restrain pacified NPCs. Hell. there are handcuffs already littered throughout the game, and the animations for NPC's on their knees with hands bound exist and are used in the engine. Just the matter of what to do with them once the player exits the cell.

Regardless, I don't think we'll see much development on this front until the official tools come out unless someone thinks of a clever stop-gap or workaround.

Link to comment
Share on other sites

I have been working on this for a little bit now and i was able to make it so instead of immediately becoming hostile enemies will flee and then roam around as non hostiles, they will not fight with you or against you.

 

It would be great it i can make it so they become bound/handcuffed but for now this is the best I can do, let me know if anyones interested.

Link to comment
Share on other sites

I have been working on this for a little bit now and i was able to make it so instead of immediately becoming hostile enemies will flee and then roam around as non hostiles, they will not fight with you or against you.

 

It would be great it i can make it so they become bound/handcuffed but for now this is the best I can do, let me know if anyones interested.

Definately interested in any mod, that would prevent them from turning hostile again. A perfect mod would be if it also marked them as killed. I had several quests where people gave up, but the NPCs kept screaming that i have to kill those, because they are still a threat.

 

However, everything is better than them turning around and like "Huh, the guy in the power armor and a minigun looks at a terminal, quick, lets shoot him with my pipe pistol, pew pew pew"

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...