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Manually cleaning a dirty mod


stars2heaven

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I found a mod that I would really like to include in my own that I am working on. The problem is it makes a wild edit. It changes the name of a cell it isn't supposed to.

 

Now I can change the name of the cell back in the CS, but isn't it still dirty? I've tried using TES4Edit to clean it via removing "identical to master" records, but it doesn't remove it after I've changed it back. I assume that even though the name is now identical to the original the program still thinks it's an edit.

 

So my question is, how do I clean it manually? I can't find any info or tutorials on that specifically. Should I even worry about it?

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I found a mod that I would really like to include in my own that I am working on. The problem is it makes a wild edit. It changes the name of a cell it isn't supposed to.

 

Now I can change the name of the cell back in the CS, but isn't it still dirty? I've tried using TES4Edit to clean it via removing "identical to master" records, but it doesn't remove it after I've changed it back. I assume that even though the name is now identical to the original the program still thinks it's an edit.

 

So my question is, how do I clean it manually? I can't find any info or tutorials on that specifically. Should I even worry about it?

 

Have you looked here?

Also, in TES4Edit, once you change something, it will be marked as an edit for the rest of that session using TES4Edit. You can save the esp with the new change, reload TES4Edit and then see if it still shows. If any part of the cell is being edited at all, that entire cell record will count as an edit since a CELL entry type is all inclusive to the CELL data.

Edited by Astymma
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I found a mod that I would really like to include in my own that I am working on. The problem is it makes a wild edit. It changes the name of a cell it isn't supposed to.

 

Now I can change the name of the cell back in the CS, but isn't it still dirty? I've tried using TES4Edit to clean it via removing "identical to master" records, but it doesn't remove it after I've changed it back. I assume that even though the name is now identical to the original the program still thinks it's an edit.

 

So my question is, how do I clean it manually? I can't find any info or tutorials on that specifically. Should I even worry about it?

 

Have you looked here?

Also, in TES4Edit, once you change something, it will be marked as an edit for the rest of that session using TES4Edit. You can save the esp with the new change, reload TES4Edit and then see if it still shows. If any part of the cell is being edited at all, that entire cell record will count as an edit since a CELL entry type is all inclusive to the CELL data.

 

thanks a lot! That did the trick. I had missed that info, having only searched through cleaning tutorials related to tes4edit. I didn't know you could use the details section of the construction set for that =/

 

Great to know!

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I found a mod that I would really like to include in my own that I am working on. The problem is it makes a wild edit. It changes the name of a cell it isn't supposed to.

 

Now I can change the name of the cell back in the CS, but isn't it still dirty? I've tried using TES4Edit to clean it via removing "identical to master" records, but it doesn't remove it after I've changed it back. I assume that even though the name is now identical to the original the program still thinks it's an edit.

 

So my question is, how do I clean it manually? I can't find any info or tutorials on that specifically. Should I even worry about it?

 

Have you looked here?

Also, in TES4Edit, once you change something, it will be marked as an edit for the rest of that session using TES4Edit. You can save the esp with the new change, reload TES4Edit and then see if it still shows. If any part of the cell is being edited at all, that entire cell record will count as an edit since a CELL entry type is all inclusive to the CELL data.

 

thanks a lot! That did the trick. I had missed that info, having only searched through cleaning tutorials related to tes4edit. I didn't know you could use the details section of the construction set for that =/

 

Great to know!

 

Glad that link was helpful to you.

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