Danneyo Posted December 2, 2015 Share Posted December 2, 2015 There are two types of GECKS known in Fallout. The original, used in the first few games, was a kit containing seeds, soil, fertilizer, ext. However, the version seen in Fallout 4 is much more powerful, combining matter around it into liveable terrain. I guess you could use the first type. But it'll probably confuse more casual players since it's virtually never referred to in its original form. But that still doesn't change my original criticizm. Link to comment Share on other sites More sharing options...
randydg Posted December 2, 2015 Author Share Posted December 2, 2015 You are just against cleaning things up having a living breathing settlement that doesn't look like waste. a place that people come to from afrar to look at it's beauty. Link to comment Share on other sites More sharing options...
Danneyo Posted December 2, 2015 Share Posted December 2, 2015 That's... not my criticism at all. Link to comment Share on other sites More sharing options...
randydg Posted December 2, 2015 Author Share Posted December 2, 2015 (edited) How else are you going to get green grass and living trees? geck is the only way.unless it is used to create a brand new settlement with no buildings etc around the spot.. hmmm Edited December 2, 2015 by randydg Link to comment Share on other sites More sharing options...
Danneyo Posted December 2, 2015 Share Posted December 2, 2015 I just think it's kind of boring. Its not a very interesting story. I mean, your settlements are already capable of growing plenty of food. And there's already a vault with clean soul. The only real benefit would be a scenery change. Which is why I directed you previously to the Fallout Tactics 2 information. Link to comment Share on other sites More sharing options...
jet4571 Posted December 2, 2015 Share Posted December 2, 2015 How about instead of finding a GECK the player finds a nursery full of grass and other various plants plus seeds of all the plants you plan to add and a special fertilizer that will increase the growth of trees so you get 20 years of growth in a month then the fertilizer decays so they grow at a normal rate from then on.You can use the workshop to plant new trees in the settlement. have a fence post as the marker that's planted that will be replaced by a 1/4 scaled tree in a week. each consecutive week it gains 1/4 scale and at the end of a month it is full sized. Player opens the workshop selects tree and walks around with a fence post to support the sapling when it does grow. requires 1 seed and 1 fertilizer, can only be placed on dirt. With all the other plants you can put grass and seed into a special container and assign a settler to it and over time they will plant new plants around the place. The grass though I don't know if it will be possible. That's shared assets used throughout the wasteland and is changed via landscape editing in the CK. As far as I know there's no way to script landscape edits. You can possibly make new grass and dirt "textures" for the game then do the landscape editing using those. So you have brown and green versions of them that need to be installed, brown installed with the mod and green once all the bushes and trees are done. Link to comment Share on other sites More sharing options...
Danneyo Posted December 2, 2015 Share Posted December 2, 2015 An in-game month? Ehhhhhhhh. Link to comment Share on other sites More sharing options...
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