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Is Blender viable for Fallout 4 modding?


s4ndm4n2006

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There is plenty of other ways to export to nif from blender for example export as fbx and import it into Bodyslide then export as nif, works like a charm.

 

I just learned about that approach today, it is working pretty well so far.

 

I just figured how to get Nif into Blender via 3DS Max Plugin > Export as .obj (Boneless Mesh) or .fbx (Bone Mesh like Bodies) > Use Blender to import .obj or .fbx.

 

I'm making a Full Updated Tutorial while I'm creating my WAR RADs FALLOUT!!! Mod, but I'll release the Project is over so nothing left out and everything is done throughly.

I want to make sure everyone knows how to do everything from start (extracting files) to finish (plugin).

 

Also I realize that from a glitch in another mod, how this mod idea works.

Edited by Lukong1515
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  • 1 month later...

 

How did you import nif's into blender then? Can you link the 3DS Max plugin that works for blender?

Use Outfit Studio to export the nif as Obj and import the latter into Blender. Then do the reverse.

 

If your version of NifSkope is up to date, you can simply export to OBJ from NifSkope directly.

 

But you will still have to use Outfit Studio to import from OBJ once you are done in Blender if you want to get it back to NIF.

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