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[REL] MOUNT ARCHON mega mod!


gamebro

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NOTE-- This mod can be downloaded from here http://www.tessource.net/files/file.php?id=10708

or here

www.supergamebroz.com (if you are unable to download from the first link, try the secondary download button)

 

 

From the creators of the Morrowind mega mod "From Hell to Heaven, Morrowland: comes their 2nd epic mega mod.

 

Gamebro and Berzerk, the Super Game Brothers, now present----

 

MOUNT ARCHON

for the PC game Elder Scrolls IV: Oblivion

 

A TOTAL\PARTIAL CONVERSION MOD! Featuring-

 

A new start

A new main quest

A new world to explore

20 New unique NPC's complete with voiced dialogs

4 new towns

30-60 hours of gameplay before completing the main quest

A classic hack and slash progressive RPG gameplay design, and world layout.

5 minigames-- Human Plinko, Havoc City, Miniature Wars, Boar Ball, and Bowling!

 

 

Plus many changes to Oblivion gameplay settings to give a whole new gameplay experience, that we are sure many of you will come to love! This mod is feels very different from Oblivion right away, and stays so until the end of the main quest. If you are bored sick of Oblivion, this mod should be exactly what the doctor ordered!

 

This is not some little quest mod, this is a brand new adventure (it is basically a free expansion for Oblivion). It is complete, and has been tested for quality assurance. We are very excited about this mod, because we know how much of a hit it is set to become! There never has been anything like this before, and “might†never be again. It is a lot of fun to play through, and if you don't believe us, TRY IT NOW! This is not a WIP, as we consider this first release to be version 1.0.

 

You can view a flash presentation of this mod, and get technical support at our website www.supergamebroz.com

 

It is highly recommended that before you play, you read the included readme to understand some of the changes we've made to the Oblivion game settings.

ALSO- You need to start a new game to play through this mod properly. Taking a high level character will only make it too easy, but can be done if you cheat.

 

Regrettably, the distant land might not display properly if you try to run Mount Archon with any other mods. However, this mod is intended to be played USING NO OTHER MODS! Please disable all other mods when playing this, to ensure a fair and balanced game.

 

On behalf of Berzerk and myself, we wish you a fantastic journey. Enjoy!

 

 

 

UPDATE--

 

ABOUT THE BOAT LANDING CRASHES=== If you constantly crash at the boat landing area, please refer to our web site for more detailed technical support. We don't know exactly why it is happening, but only a few people are getting the bug.

 

We will be looking into that problem today, but I doubt we'll find a solution as we can't reproduce the problem on our computers. If anyone finds a solution, please let us know ASAP.

 

If you fellows discover any other serious glitches during your play, make sure you let us know about it as well.

 

 

 

 

Now, as far as how the game plays out is concerned, I will take the time to detail that a bit more here.

 

In this mod, YOU CAN NOT heal by just standing around, nor can you fast travel. You should focus on killing mud crabs at first, and buy potions when needed to heal, as potions\sleep\ingredients are the only means of healing.

Kill crabs by the hundreds if needed, to get your stats, and your bank account up! Use that money to level up only when you have enough skill advancements to sleep up a few levels. Beds are expensive in this mod, and it was an intentional design decision, to keep players from getting cheap health. You can intentionally sleep a full 24 hours, to get all mudcrabs respawned, for even more training.

 

Some areas are too dangerous at the start, and you are meant to come back to those areas later on in the game (the death bog should be one of the last areas you try to conquer, yet it is rather close to the starting town!)

 

You will eventually get enough money to buy better armor, weapons, spells, potions, but yeah the start of the game is tough, and requires you to kill many mud crabs in preparation for the journey ahead.

 

ALSO- Magic does not regenerate in this mod, not even with sleep! Magic is a BONUS combat feature in this mod, not a main feature... This mod was built mainly for warriors (hack n slashers). Magic is expensive to cast in this mod, especially in the beginning, since all magic potions are priced high. Don't worry about magic spells until later on. You should buy the ANTI MAGIC spell in neptunia before going through the OGRE fortress by the town of Rockface, as you will need anti magic to block the deadly attacks of magical monsters.

It is also advised you use an el cheapo destruction spell to help battle off the giant ogres, that will trash you in close range fights (IMG:style_emoticons/default/smile.gif)

 

GO NUTS in this mod! Kill by the thousands, and don't stress the need to check all those corpses. The main reward comes from the automatic random gold script attached to nearly every monster in this mod. You should only worry about checking larger monsters for other loot.

We changed the way monsters fly off when killed, which means they will fly off with great force in this mod. Again, with the money script system, you don't need to worry about checking that boar's body you just sent launching off the cliff side =-)

 

The best way I can describe the gameplay, is it is kinda like a MMORPG, in that you need to grind a little bit here and there for stats and money. It makes for a highly addictive and fun gameplay experience that oblivion did not deliever.

 

 

To keep some of you on track, here is my recommended game plan (monsters you should kill and what order, for safe training)-- Mudcrabs, rats, boars, wolves\ogres. I won't spoil the secrets of the later areas or monsters... Well, unless you read the included strategy guide, you might find a few more pointers then

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