nenina Posted December 2, 2015 Share Posted December 2, 2015 These are fose tools. I have a persistent activator following the player and getting the refs of actors for my purposes. But is it possible to use those commands in a quest script, like as if the quest script is following the player and doing its thing every 5 or 10 seconds instead of the disabled activator using GameMode so aggressively? If the quest script is using GetFirstRef/GetNextRef 200, is it following the player and only touching actors in the active cell the player is in? I haven't tried which sounds really lazy, sorry. Link to comment Share on other sites More sharing options...
nenina Posted December 2, 2015 Author Share Posted December 2, 2015 Well, I tried it... and it works. But it needs lots of walking around to work, which doesn't suit my needs well. Link to comment Share on other sites More sharing options...
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