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Enemy scale


WashCaps

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Guys how enemies scale with you? I read that like if you visit cell first time enemies there remain same level even when they respawn. Do this means when i reach high level enough like 50,60 or maybe 70, the game will not offer me any challenges regarding hardcore and etc?

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From what I can tell, yes, things in a cell will stay around the same level that you were when you were near that cell. But this is more of a loose number instead of a fixed value. You won't see a sudden increase in the harder variants appearing in areas you visited at a low level, but can encounter some of the more mid-range enemies. But the value of loot will also remain low in these areas.

 

But there are also fixed spawns near some locations as well as random encounters. Fixed spawns don't change over time, but will keep you from entering some areas at too low a level. Random encounters will mostly match your level, but vary greatly within the level range (ie, one attack on a settlement is 2-3 raiders in low level equipment, meanwhile another attack on the same one is 6-8 raiders, with 3 of them in powerarmor).

 

As for challenge at endgame... That is debatable and in my opinion not really something that any spawning mechanic can really answer to without ending up moving into rediculous situations where you have roaming packs of deathclaws running through downtown Boston and mutants dropping down from buildings. Difficulty peaks at around level 30, but starts to go down from there since you start unlocking more perks, get better equipment, and don't have the same ammo scarcity. You start encountering more difficult enemies around this time as well, but by level 50 you've mostly outpaced them in addition to mostly having visited everywhere. Although new things start appearing up to about level 75 or so, you don't see them much unless you did heavy build-grinding early on to leave large parts of the map till later. The silver lining however is that equipment starts to cap out in terms of effectiveness, so weaker weapons using more plentiful ammo still remain useful for clearing out weaker stuff so you can save your ammo for the more difficult stuff.

 

If anything, the rate you gain levels is really the problem. Earlier levels should take less exp, later levels should take more, with the mean being about level 40.

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