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Does my load order look OK?


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I somewhat rarely experience a crash as I fire my gun (laser pistol), so I'm wondering if there is anything with the order I installed my mods, this is not the order of the ESPs/ESMs this is the order the files are extracted over each other, installers as flash calls them.

 

Bain Packages:

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Does that look OK?

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hi, i see some issues, im not sure how can it affect to your game..

 

i see for ex you installed MMM, and the merge, and finally blackened.. did you delete all the 'esp' and 'esm' from mmm before install the merged version? (thats only an example)

also with rh_ironsights, you must have if you use de paradox merged, only a esm file from rh_ironsights.

 

the version of darnui i see on the last position, its wrong.. you must install darnui a11 with the hotfix, then fwe, then the fwe-darn compatible..

 

anyway, its a good idea to do something like that:

 

install first FWE -> WMK (for FWE) -> MMM -> EVE -> P.BEAUTY -> BLACKENED FWE-MMM-EVE-PB -> RHIRONSIGHTS -> RK_WMK BRIDGE -> BLACKENED RH_FWE_EVE

(you dont need rh bridges, but rh_wmk, if youre using blackened rh)

 

This is the 'main core' of your mods, and this pack of mods must works right.

 

Install then darnui f11 with hotfix, then fwe-darn patch (its for the grenade on the hud)

 

Make a load order with boss (better than loot in my opionion, cause loot doenst order the blackened files as intended)

 

When you try this pack is working, then all the textures and extra-mods

 

if youre using fallout stutter remover, remember has a issue with ironsights, so some weapons will not aim with the correct sight -offset to bottom/top, and pipboy too)

 

also the merged patch with fo3edit is a "must" if using wmk.

 

surry my english, i hope i could help

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also, rh_ironsights 'touch' some of the "fallout 3 reanimated realese" files.. i see you install this one before all..

you can do 2 things: install 'fallout 3 reanimated realeses' with patch, at the end of all your installs, or now, install the rh_reanimated bridge from rh_reanimated nexus mod page..

 

anyway, the order you do on the install i really think its wrong..

 

its also looks you install the paradox of rh first (row 12), and after the mod (row 136) .. this not sound good.. try installing like i comment on the last post..

 

youtube is also full of videos about it.. i started with gopher videos about fallout3.. its cover all the mods you want to install.. there is also a playlist later with all the merged and blackened files, issues about it, etc..

 

look for gopher on youtube, that a good start ;)

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  On 12/3/2015 at 12:34 PM, pokara06 said:

hi, i see some issues, im not sure how can it affect to your game..

 

i see for ex you installed MMM, and the merge, and finally blackened.. did you delete all the 'esp' and 'esm' from mmm before install the merged version? (thats only an example)

also with rh_ironsights, you must have if you use de paradox merged, only a esm file from rh_ironsights.

 

the version of darnui i see on the last position, its wrong.. you must install darnui a11 with the hotfix, then fwe, then the fwe-darn compatible..

 

anyway, its a good idea to do something like that:

 

install first FWE -> WMK (for FWE) -> MMM -> EVE -> P.BEAUTY -> BLACKENED FWE-MMM-EVE-PB -> RHIRONSIGHTS -> RK_WMK BRIDGE -> BLACKENED RH_FWE_EVE

(you dont need rh bridges, but rh_wmk, if youre using blackened rh)

 

I am following your advice, thank you. I have removed all the files the merged patches replace, that's not an issue. The darnui hotfix causes my system to crash immediately so I don't use it. That may be because a wrong install order so I'll re-enable it and order it as you said.

 

But I have to stop at this point because I can't find WMK (for FWE). As far as I can tell I( don't have that, and I've checked the FWE page and WMK page and found nothing.

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surry, i didnt explain myself..

you instal fwe, wmk, and then reemplace from here: http://www.nexusmods.com/fallout3/mods/4968/? FOIP - Fallout Interoperability Prog

 

from de download files, you only need the last one: FOIP - Weapon Mod Kits and FWE 6-03

 

download and replace on wmk all files.. youll see a new esp file: WeaponModKits - FWE Master Release.esp

 

and then continue with mmm, etc...

 

 

 

you have to install darnui a11 and then the hotfix, and if you have installed fwe, then the fwe-darn compatible from his site..

sometimes nexus mod installer, dont work right when installing and trying to put the fonts setup on the fallout3.ini file..

if ask you to install these fonts on the ini file, say no, let it install, and after add them manually to your ini file..

 

 

[Fonts]
sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
sFontFile_3=textures\fonts\glow_monofonto_medium.fnt
sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
sFontFile_5=textures\fonts\fixedsys_comp_uniform_width.fnt
sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
sFontFile_7=Textures\Fonts\DarN_Klill_Outline_20.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
if you dont have these fonts setup on the ini file, it will crash the game just loading.. sure..
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from this site:

http://forums.bethsoft.com/topic/1121454-wipzbeta-darnified-ui-f3/

 

Download Alpha 11 - FOMOD version (RECOMMENDED)
Download Alpha 11 - 7z version
Download Alpha 11 hotfix - Extract to Data, overwrite all.

 

i use the 7version, then the hotfix, then i setup the fonts on the ini file, then the fwe-darn compatible and has no issues.. hope you can fix it..

Edited by pokara06
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but if you prefer the fomod version, just remember you must install the hotfix. (i see you have v10 not 11, so thats cause im giving you the links for the v11 version, and surry my english again :D )

Edited by pokara06
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