ZephyrWarrior Posted December 4, 2015 Share Posted December 4, 2015 (edited) So I've determined through experimentation that the "dn_Has*TYPE*" keywords determine the name of the item, but where is the script / database for the strings and associations for these keywords? Has it just not been decoded in FO4Edit yet or am I looking in the wrong place? Example: dn_HasMisc_Tesla [KYWD:0023842C] will prefix "Coiled" to a body plate (or any item that has a mod with the keyword). How would I change "Coiled" to something else? Thanks in advance.~Zeph Edited December 4, 2015 by ZephyrWarrior Link to comment Share on other sites More sharing options...
ZephyrWarrior Posted December 4, 2015 Author Share Posted December 4, 2015 I should also clarify I mean change the string itself, not swap it to another existing one. Link to comment Share on other sites More sharing options...
Raelzaryn Posted April 12, 2016 Share Posted April 12, 2016 (edited) The "database" for these name instances is called "Instance Naming Rule" (quite obvious :laugh:)There is a field in the weapon part which is called "INRD" (just below the description) where you can specify which "database" to use :smile:If you create a new database make sure to keep the * entry or the instance will replace the weapon name instead of adding a prefix or suffix Edited April 12, 2016 by KurodaAkira Link to comment Share on other sites More sharing options...
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