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New mines: Bouncing Betty, Claymore and Napalm


SilverbladeTE

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These maybe not possible until the GECK is out? but some ideas for mod makers and those who love using booby traps in game ;)


BOUNCING BETTY

when triggered it jumps up to head height and explodes (in RL those were damn nasty!)
this would just be a graphical effect, no need for too much fiddling by modders.

what the Bouncing Betty would actually do is have more limb damage/chance than a standard mine though just ordinary damage, but cost double/require more things to craft.

 

CLAYMORE

directional mine, explodes only in a wedge shape, 90 degrees wide, 30' or 60' long as game balance sees fit?
Same damage as frag mine just much bigger area and safe area behind it.

I don't know if it would be possible to set a proximity trigger in a narrow area in the deadly zone?

how I'd imagine best way to use it is when placed, a triangular (wedge shaped) graphic appears like when settlement building, possible set it so the explosion damage is applied only on this area rather than from a point like normal?

The graphic would be "green" for the blast area, and red for the trigger area.

so you could work out best place to set it?

 

Real nasty in alleyways and settlement entrances ;)

NAPALM
this uses the "red petrol canister" (Jerry can) item that's in game for the mine, explodes like 3 Molotov cocktails and triple the radius!
Big heavy, just like petrol canister, more damage and maybe larger area than regular Molotov

really good at flaming large numbers and seeing them burn in the night :P
Requires actual petrol canister and other items.


Sound fun? :)

another idea is a white phosphorous mine (and grenade) would also be cool, but may require more work to mod, especially graphic??

throws out shower of burning particles and leaves thick smoke cloud, long lingering burn damage rather than fast like Molotov.
this would be better on large groups and critters with a lot of hit points, the total damage is lot more than Molotov, but takes longer to do it
i.e. if for example the Molotov did 20 hit points per second of damage for 10 seconds, the white phosphorous would do 10 hp sec but for 50 seconds
pretty expensive/hard to make.

 

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