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Bioshock


Hasmith99

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I feel the same way. While not lore friendly in the slightest I really want to see a mod like this done; heck, I might just make it myself.

 

I not too experienced with modding (played around with the GECK for New Vegas and did some personal tweaks to Skyrim) but I'd like to see a Bioshock mod made- might as well take a shot at it myself. Let me think what it could use:

 

- A series of aged underwater tunnels and structures, half submerged, to bring the city to life. Might need to get new textures and models for Rapture but I could use Vault sources and what not if I can't pull that off.

 

-Try taking a crack at plasmids, at least damaging ones. Might be be easier that it seems actually; I can probably make them count as grenades and have them share EVE hypos as a universal ammo or something like that. Heck, if we get a script extender early on I think I can make a them as a seperate thing, and tonics will be easy either way- just treat them like magizines. Though I think I might be able to make stations to trade that stuff around, maybe even upgrade them. Just need a model to use a 'genetics lab'.

 

-Sentry bots have the charge but I'd love to try and make Big Daddies as dangerous foes in power armor. Could be tricky, as I prefer they have unique diving suits instead of standard T-45s and what not. Again, I think I can manage most of it except for models and textures.

 

Yeah, I think I can pull this off. It would take me a while, but I think I could pull it off.

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