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How do I pack a texture file into my esp?


RobtheModder

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I've made a mod that involves a custom texture(New Vegas), and I was hoping someone could tell me how to package my dds file into my esp so that, when I publish it on the nexus, users will only have to download one file. Is that even possible?

 

Additional info: I only have one dds file currently: it's a pretty simple custom retexture of the t-45d. The power armor will be unique though, and wont replace the existing t-45d. The mod makes the armor darker and adds a dirty, red skull and crossbones to the chest piece. It's part of a Brotherhood of Steel home mod I'm making using mostly GECK.

 

TLDR: Is it possible to package a texture file into an esp so the texture and esp can be downloaded as a single file by a nexus user?

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You need to place textures into .bsa file. You can create it via FOMM. Thus you'll have 2 files in your mod.

 

User will download only one file (.rar archive) and install it via NMM, FOMM or any other mod manager so it really doesn't matter how you package the mod.

Thank you, but once the .rar archive is downloaded won't the user still have to deal with two files? If the user extracts files manually, he'll have to put the .bsa in his textures folder and put the .esp in his data folder. I want to avoid that and allow the user to just drop the esp into his data folder. Is that possible?

 

Sorry if that question is a stupid question :tongue:

Edited by RobtheModder
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