urumizawa Posted December 5, 2015 Share Posted December 5, 2015 (edited) I'll start by saying that I searched for +1hour before posting, there sure were a lot of threads about missing meshes but none of them was answered or the answers weren't really helpful. So I've been following TheMalfazar tutorial on importing a custom mesh into Skyrim and using LeckerHamster's for a visual reference. I expoted daedricwarhammer.obj from daedricwarhammer.nif, imported it to C4D R16 and 'file>merge' with my mesh so that I can rescale and position it correctly. Then I deleted the daedricwarhammer mesh.everything went smoothly so far (like the 2 tutorials at least) I am ready to export: http://i.imgur.com/pcSSdys.png and that is what I did. then I had to reopen daedricwarhammer.nif and import my newly created .obj file and that is when the problems started: material "initialShadingGroup" not found in mtllib Error: 12632 invalid index(es) in block # 24 NiTriShapeData.Triangles and..... only a part of the mesh imported (it was in the right spot/scale though) http://i.imgur.com/Z0tPZHi.png I think it is worth mentionning that importing the .obj before merging/rescaling... import correctly but since the position, scale and rotation are too different it is unusable. I'd appreciate any help I can get and thanks in advance. I tried to detail as much as I could since all the other threads about it weren't answered and I hope that this will get one. edit: I am using the latest version of NifSkope (1.1.3) Edited December 5, 2015 by urumizawa Link to comment Share on other sites More sharing options...
urumizawa Posted December 5, 2015 Author Share Posted December 5, 2015 alright problem solved it seems to be related to the way C4D exports .obj files when you have multiple parts attached, did exactly the same manipulation in maya and it imported correctly but not perfectly there are weird lines on the meshes (without the textures and the textures will probably look awkward) but I'll see how they are IG and make another thread if the problem isn't solved. Link to comment Share on other sites More sharing options...
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