beauderriere Posted December 6, 2015 Share Posted December 6, 2015 What I'd want is an option to equip a settler with a power armor, just like the way it works with companion. My goal is to have my settlement guarded by power armor soldier armed with laser minigun ! I don't know if it would be possible without the creation tool, but I think so. Also would be nice if guard would stay in the guard post during attack instead of chasing attacker like idiot !! Thanks in advance ! Link to comment Share on other sites More sharing options...
moziel Posted December 7, 2015 Share Posted December 7, 2015 I know that some Minutemen AI can jump in your power armor if you are out of it, and the Castle is under attack... I lost track of him during the battle and had to reload to get my armor back :( Link to comment Share on other sites More sharing options...
beauderriere Posted December 7, 2015 Author Share Posted December 7, 2015 There's a multitude of bugs surronding the settlers defense mechanic and power armor usage (the guards always leaves the guard post, they take power armor and leave it any f*#@ing place or die with and you can't get it back, all of them leaving the protection of the wall to chase enemy instead of letting the turret do the job, ect...) I think a mod correcting a few of these issues would be nice. Assigning a settler to a power armor would a good way to correct one of these problem. Link to comment Share on other sites More sharing options...
jchamlin Posted December 11, 2015 Share Posted December 11, 2015 (edited) +1 for this idea. As the game progresses and you start to accumulate lots of power armor suits, it would be nice to assign power armor to at least your provisioners (i.e. supply-line runners), guards, and maybe scavengers (who seem to run around with their gun out and collect junk). I'm not sure farmers and shopkeepers need power armor, but hey, if you're going to make a mod, why not? Nice thing about provisioners and guards, unlike the farmers and shopkeepers, they never stop to sit down, so you don't have to worry about a power armor toting farmer crushing the bar stool. I'm not sure how to handle sleep time though (don't know if guards or provisioners ever sleep, I never see them do it). The mod should have them get into the power armor and stay in it until they are asked to leave it. And just like NPCs, they should be able to use power armor with no core, or an almost empty core, and don't deplete cores. The armor should take durability hits during raids though and need to be repaired. Also, just wanted to point out that this mod, Movable Power Armor, is very useful for managing power armor, and would help you get your power armor back to the power armor station so you could repair it after you asked your settler to get out of it. Edited December 11, 2015 by jchamlin Link to comment Share on other sites More sharing options...
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