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Suggested balance mods


MisterMaximvs

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No food or armor swap during combat ;

No legendary drops from creatures, and only armor from ghouls ;

No XP from crafting or disarming traps ;

Limits to drug stacking ( like +25% damage from psycho + 25% damage from psychojet should only give +25% damage );

A perk requirement to install a weapon or armor mod, not just to create one;

No items ever respawn during the game, only monsters;

No ballistic weave on hats or glasses;

Remove the fusion cores from the random loot table entirely;

An increase in the craft weapon armor and science lvl requirement;

Remove shitty endurance perks and replace them with poison and explosive resistance;

Less luck increase during vats but % to crit outside of vats ( like 1 % per point of luck )

Plasma thrower should be a big gun type;

A higher chance for syringer darts to work;

A major decrease in selling items ( like 20 % of what it is currently )

The removal of all random legendary weapons, so only armors drop;

A reduction in purified water from the craftable water sources;

Edited by MisterMaximvs
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