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Just a suggestion for playtesting before releases


Cancerous1

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If I was marketing something to the broadest audience possible, I would probably be play testing on older used computers, laden with tons of software and barely meeting specs, like what most people have. Also it would make sense if these super fun to mod games were tested with 20+ mods installed like what most people want to do with them. Just an arrow into the darkness.

 

It get's me how extreme reactions are, to one side I say quit assuming everyone that this is being marketed to will have cutting edge hardware, it took some effort but I'd say the game is running better than it looks on the xbone on my 10 year old PC. Mostly thanks to Enboost, Shadowboost, and texture optimization packs.

 

There are some crazy expectations of what should be delivered too, I do feel like they should quickly put out a patch when an update breaks things, especially when it's as silly as they fixed a bug in the launcher by always overwriting all the ini files.. but chill it was a mistake, and are there contractual legal obligations as to how often they can update or huge costs involved in pushing one?

 

I love and hate Bethesda, like every other relationship I've ever put time into lol

Edited by Cancerous1
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Actually, a lot of people (myself included) have the exact opposite issue. I built a $3000 rig specifically to play this game at the highest and smoothest settings possible. Guess what? I had to basically swap out about half my expensive components with my 3 year old rig so the game didn't crash continuously on me. It seems the engine can't handle some combinations of DDR4 RAM, GTX980ti, and i7/Gen6 processors and the game produces nasty memory leaks.

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I kind of had that problem when my rig was new, AMD 970 chipset, first gen phenom, and ddr2, but I think I spent about 1000 when I built it, heh. They say the cutting edge bleeds... With new-new hardware there have almost always been firmware/bios/driver problems to be ironed out for a long time now.

 

But yeah it seems like skyrim and FO4 both have had issues in the memory allocation department, maybe having something to do with directx reporting VRam + Ram as total available, I actually got the game running with only 6gm of ram after I figured out it sometimes crashed when trying to allocate around launch day, as did other people too. (I'd be interested to know if Enboost helped wrangle the mem usage and got it working for you with your new hardware)

Edited by Cancerous1
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