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Can't find this... is it mod-able?


Arqane

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I'm looking for a couple companion changes. The first is getting experience for companion kills. I'd like for kills that companions make without me tagging the NPC to give me experience (thinking 75% normal XP would be good if possible). I'm a little tired of making my companions as weak as possible so they don't steal all my XP. I'd like to actually give them good stuff.

 

The other is a customizable button to pull up the companion command menu. Also tired of trying to find my companion, getting caught in a slow scroll, then finally giving the command to move or attack 5 seconds later. Not so useful in real-time combat.

 

I know both of these would be extremely easy to program, but I'm not sure they can be modded in. Anybody know?

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The reason they're so hard to mod in is because they're so easy to program in unfortunately. I can't say for certain how possible it is to actually mod it in right now because some people are just downright crafty, but most of the mods now make no change to the actual mechanics of the game in such a way. They change and add new objects to the game because all of this information is stored in the ESM/ESP files as essentially a list of items (Explosion types, projectile types, npcs, even variables and what not) and you just add new entries to this or change existing ones utilizing the pre-existing variables assigned to these objects.

I'm not saying it can't be done, because there's a lot more crafty people out there than me, but as is it seems highly unlikely you'll find something that accomplishes this. If it does happen to surface (either now or after the release of the modding tools), I don't expect it would take too long for someone to fix at least the companion command design and the god-awful settlement designer interface.

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Doable for sure once the CK comes out. Not much to it other than making a script that fires when your companion kills something. It just checks what the exp value of the target was, does the math (exp increased/decreased by INT and other factors and then 75% of that total etc.) and adds said exp to you. There might be even an easier function built in the game already, but we don't know about it.

 

The thing is that there are still a lot of variables in the game we don't know about, so doing work with the game mechanics and adding scripts is probably something we should leave for the release of the mod tool, so we can figure out what those unknown variables actually do.

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For the companion commands, all it takes is a call to the function that's already there. There's the little issue if you have multiple followers from perks, but it could always default to your main companion. They already sort of did this when new settlers come up and ask if there's something you want them to do. That goes straight to the command function. The 'harder' part would be activating a new key/button. For consoles, you might need to have another button held down, since I assume the controllers are pretty filled with commands. On PC, it would be easy, of course. Still, it's sad that all that would take 5 minutes of programming and they didn't do it.

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It'd be very easy to fix through code I imagine. I just don't know what options are available to do so at the moment, if any. Editing the ESM entries is incredibly easy assuming you know the proper values to edit, but unfortunately that's just not something that's stored in there. Though, there is a very early build for Fallout 4's script extender? Not sure what capabilities that'll add when it's got more features.

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