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Chest opening


ProfessorChill

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I don't know if this is hard, possible or anything however I know one thing, when I go up to a chest in game I always find a menu popping up break immersion when opening a chest, have you not just wanted to open a chest and BAM there's stuff in there!!!! No menus or anything!?

 

The only menu I want to see when opening a chest is for putting items in it, fak putting stuff away, that's hard, this isn't viscera cleanup.

 

I would love to have started something however I only code for the UE4, SKSE is a mystery for me o-o

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This seems like a really neat idea, but I have a feeling that loading all those different models would cause severe lag for you game. I might be wrong, ive never modded before, but I know houses with no load doors are laggy as heck

I know what you mean, which is why I had brought up SKSE. I don't know about modding in Skyrim however I do know about level design.

Most game engines have portal loading which is essentially loading objects in an area when you cross a certain area will load, click THIS

So in relation to my request, what I would think would work is kind of like this flow graph.

 

1 - Chest/Container spawns, [New models have area loaders/collision meshes]

2 - Open chest/container, items spawn in area loader from a trigger that pulls the chest "spawn list"

3[optional] - Items placed in the area loader are recorded by a collision mesh which then places them in the "spawn list"

 

Not a bump, actual theory.

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This seems like a really neat idea, but I have a feeling that loading all those different models would cause severe lag for you game. I might be wrong, ive never modded before, but I know houses with no load doors are laggy as heck

I know what you mean, which is why I had brought up SKSE. I don't know about modding in Skyrim however I do know about level design.

Most game engines have portal loading which is essentially loading objects in an area when you cross a certain area will load, click THIS

So in relation to my request, what I would think would work is kind of like this flow graph.

 

1 - Chest/Container spawns, [New models have area loaders/collision meshes]

2 - Open chest/container, items spawn in area loader from a trigger that pulls the chest "spawn list"

3[optional] - Items placed in the area loader are recorded by a collision mesh which then places them in the "spawn list"

 

Not a bump, actual theory.

 

Skyrim's...not the best with that. Things wouldn't stay unloaded, there is no configurable-distance-to-load available to us as far as I know other than the scenery distance.

 

The most likely is that you'd be spawning them in after activation or something, which generally results in an explosion of items as they fight for space.

 

There are area triggers, but not "load what should be here" on trigger.

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