Aurielius Posted March 21, 2016 Share Posted March 21, 2016 I cannot make one MOD to work for Witcher 3 by Nexus Mod Manager.. I am going crazy here ok help! My version of the game is 1.06Mods will not work with any version lower than V-1.08, sorry but you have to update to at least that level. Suggest at a minimum that you update to V-1.11, current Witcher 3 build is V-1.12.1 Link to comment Share on other sites More sharing options...
MissSteff Posted March 21, 2016 Share Posted March 21, 2016 My version of the game is 1.06Update your game to v1.12 at least So u r saying if I update to version 1.12 all MODS work??? Link to comment Share on other sites More sharing options...
MissSteff Posted March 21, 2016 Share Posted March 21, 2016 I cannot make one MOD to work for Witcher 3 by Nexus Mod Manager.. I am going crazy here ok help! My version of the game is 1.06Mods will not work with any version lower than V-1.08, sorry but you have to update to at least that level. Suggest at a minimum that you update to V-1.11, current Witcher 3 build is V-1.12.1 Ohhh and here I though that the problem was from Nesxus Mod Manager,So all I have to do is update to the newest version!Do u know how many GBs are we talking about if I will update it via Origin?thank you so much Link to comment Share on other sites More sharing options...
Aurielius Posted March 21, 2016 Share Posted March 21, 2016 I cannot make one MOD to work for Witcher 3 by Nexus Mod Manager.. I am going crazy here ok help! My version of the game is 1.06Mods will not work with any version lower than V-1.08, sorry but you have to update to at least that level. Suggest at a minimum that you update to V-1.11, current Witcher 3 build is V-1.12.1 Ohhh and here I though that the problem was from Nesxus Mod Manager,So all I have to do is update to the newest version!Do u know how many GBs are we talking about if I will update it via Origin?thank you so much In addition to updating your game you will need to manually create a folder in your main Witcher 3 folder called: ModsAs for Origin , that I do not know since my version is a steam one but the update is not overly large.Suggest that you look at the FAQ before you install mods, it might save you time waiting for answers.Good luck :thumbsup: http://forums.nexusmods.com/index.php?/topic/3818645-witcher-3-faq/ Link to comment Share on other sites More sharing options...
MissSteff Posted March 22, 2016 Share Posted March 22, 2016 I cannot make one MOD to work for Witcher 3 by Nexus Mod Manager.. I am going crazy here ok help! My version of the game is 1.06Mods will not work with any version lower than V-1.08, sorry but you have to update to at least that level. Suggest at a minimum that you update to V-1.11, current Witcher 3 build is V-1.12.1Ohhh and here I though that the problem was from Nesxus Mod Manager,So all I have to do is update to the newest version!Do u know how many GBs are we talking about if I will update it via Origin?thank you so much In addition to updating your game you will need to manually create a folder in your main Witcher 3 folder called: ModsAs for Origin , that I do not know since my version is a steam one but the update is not overly large.Suggest that you look at the FAQ before you install mods, it might save you time waiting for answers.Good luck :thumbsup: http://forums.nexusmods.com/index.php?/topic/3818645-witcher-3-faq/Yes about the MODS folder I know and thank you! Link to comment Share on other sites More sharing options...
rykeller17 Posted October 2, 2017 Share Posted October 2, 2017 I too am having some major issues getting mods to run on the witcher 3. it is v 1.31, newly downloaded from steam with all of the GOTY dlc bundled. i created the mods folder inside the game main folder, and have pasted several mods into said mod folder. i added in a couple mods for "roach" to test that the game was running them, but when i launch the game, he comes running up perfectly normal every time. i have tried a camel mod, and a unicorn mod. i have created a mods.settings text in the documents folder, and the conflict merger found no conflicts. i feel like everything is as it should be, but the game just isn't running them. please help! Link to comment Share on other sites More sharing options...
willief23 Posted October 2, 2017 Share Posted October 2, 2017 do you have the modkit tools v1.3 installed? as its needed for mods to work. Link to comment Share on other sites More sharing options...
rykeller17 Posted October 2, 2017 Share Posted October 2, 2017 well, i think i do. i installed them into the witcher install folder. do they need to be in the mod folder? i'll also double check that it is the latest version, i just added that one tonight so it should be most recent. i also installed the the GOTY unification patch, as i was sure that that would do it but still no luck. they act like they are trying to work but for some reason they arent working properly. for example, the camel mod shows part of the saddle is changed on the horse, but that is the only evidence that anything has been changed. the horse still looks normal, as well as about half of the saddle. i'll tinker with the modkit tools a bit more and see if that does it but i have little confidence at this point. look forward to more input,thanks! Link to comment Share on other sites More sharing options...
davettuk Posted December 3, 2019 Share Posted December 3, 2019 grrrr mods where working fine till vortex updated now constantly failing to launchError [content0]game\replacers\ciri.ws(329): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3).Error [modz_sss5]game\player\playerwitcher.ws(1752): Function 'ApplyOil' has different return type 'Bool' than base function (void).Error [modz_sss5]game\player\playerwitcher.ws(2157): Function 'GetCriticalHitChance' takes 5 parameter(s) which is inconsistent with base function (3). Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Link to comment Share on other sites More sharing options...
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