Kordach Posted December 8, 2015 Share Posted December 8, 2015 (edited) This is a list of objectives for the overhaul. Many will end up here just browsing but I will be sending emails out to those that have been in on the discussion. If you have not been but would still like to participate throw up a post. For those that would like to know exactly what this is about. There have been various discussions between myself and people I know on various TS, Vent and other servers talking about an overhaul mod that would allow people to customize the game to their liking. Because there is no way at this time to put in an extensive balance menu in game this will be done with a series of .esp files. Per the discussions it will be put together in a installer that will let people choose exactly what they want step by step. I will now endeavor to list everything that has been discussed over the last few weeks and the suggested values that would be best for them. Let me start with exp. Exactly how to do this whether in groups such as lock picking, hacking, and crafting with exploration, combat, and quests in their own categories or each type in its own has not been settled yet.The values that were discussed though were as follows:Off10%25%50%75%125%150%175%200%If no option was selected obviously nothing would change. It may sound long winded but I wanted to make the format clear before I continued. Adjusted level spawns so that no matter where you are the mobs would spawn according to a set rate above your level.1-51-101-151-255-155-255-5010-2510-5025-5050-75 (There are masochists who have been in on these discussions as you will continue to see from various other suggested values.)Adjusted rad storm damage per strike.0158101520255075100150200250500800 Adjusted rads per second during rad storms (currently being looked at for feasibility).01358101215182025303540455060708090100150200 (Masochists as I said) Adjusted stimpack heal time.Instant1 second.2510152025301 minute1 minute 30 seconds.Adjusted chem addiction chance.Never-90% by 10% increments up to 0%5%10%15%20%25%40%50%75%100%200%Always. (I was not kidding about masochists.)Adjusted legendary spawn potential.-50%-25%5%10%15%25%50%65%75%80%90%100%Adjusted legendary spawn frequency (much more likely they are to spawn compared to normal difficulty).Never2x3x5x8x10x15x20x25x40x50x65x75x90x100xAdjusted cell respawn timer.8 hours12162430364856647290108120240Adjusted corpse despawn timer.8 hours162436487296120240Adjusted dead bodies allowed per cell.2025304050751001251501752002252503003504004505007501000(because some people just want to see a comp crash?)Adjusted Power Armor defensive values.20%35%50%65%80%110%125%150%175%200%500%(God mode without the god mode?)Adjusted player damage.5%(Seriously was not joking about masochists.)10%25%50%75%100%125%150%175%200%250%300%350%400%450%500%1000%Adjusted NPC and monster damage.25%50%75%100%125%150%175%200%250%300%350%400%450%500%600%750%1000%I will say the same person said 1000% for both because he wants a game mode where 1 shot kills anything. Including you. There were other game values that were discussed but have not been looked into as to whether it can be done. Attack rate against settlements. Both increases and decreases by 10% from never to +200% chance. Ability to have hunter squads of mobs spawn to chase you down from Gunners, Raiders, etc. This would hopefully be set with a variable spawn timer so someone couldn't just set their timer by it. Suggested spawn times were:1-2 hours2-44-810-1212-2424-4836-72There are probably other things that were discussed that I forgot to put on here. If anyone remembers while reading this be sure to drop a post and let me know. If you can help do one of these please do the same. :smile: For those that were not in on and of the discussions I realize that several of the things discussed here have been done in other mods. What we have been discussing is putting together a mod that would cover most of the various basic game play changes that people tend to look for in one package so that they can fully customize their experience. EDIT: Adjusted Rad Storm Lightning Strikes Per Minute has been suggested as a value to look at adjusting. Edited December 8, 2015 by Kordach Link to comment Share on other sites More sharing options...
FlamingMeat Posted December 8, 2015 Share Posted December 8, 2015 That 'hunter squad' mechanic is a lot like those triggermen who sometimes attack you in Diamond City after a quest. Is there a way to set the squads to the opposite faction/factions, i.e Institute sided at the end of the main quest: BOS and Railroad mercs come after you. I'm not sure if that scripting is possible as I occupy my time rummaging around follower/companion packets and models, so I would have no idea. Link to comment Share on other sites More sharing options...
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