bet2s Posted December 9, 2015 Share Posted December 9, 2015 I'm not requesting this, just asking if is possible to make it, what kind of havok will need it?Just in case this is a quintain (ignore the trebuchet at the right side)http://www.annesharpillustration.com/Miscellaneous/Quintain%20and%20trebuchet.jpg Link to comment Share on other sites More sharing options...
beldaran1224 Posted December 15, 2015 Share Posted December 15, 2015 That's a real cool idea. Perfect for any sort of training area for house mods, etc. Hope someone gives you an answer! Link to comment Share on other sites More sharing options...
kastano Posted December 15, 2015 Share Posted December 15, 2015 (edited) Copy the havok of a Vanilla merchantstore postbut i think its more complicated than thatyou need constrainsi only tried once with rigitbodyjoints (bell example)the sack movement from your quantain can be donei dont know about the rotation --You can place a hinge constrain but it would rotate a little and come backi attached the bell example--- the model is from turil church mod ---- Edit : imagine it vertically Edited December 20, 2015 by kastano Link to comment Share on other sites More sharing options...
Aurasoma Posted December 15, 2015 Share Posted December 15, 2015 Strotis rustic pieces scarecrow might be something that could work for you if your looking for something static that can act as a target dummy. http://staticdelivery.nexusmods.com/mods/101/images/35572-1-1289141183.jpg Link to comment Share on other sites More sharing options...
kastano Posted December 17, 2015 Share Posted December 17, 2015 (edited) not yet finished but fuctioningtest it with a bowEDITI accidentally deleted the previous onethe wood model parts are from a perolozhach mod and strotis aboveI put two balll contrains in the sack but is not behaving very well The Havok Material is HAV_MAT_WOOD for the shieldand HAV_MAT_CLOTH for the sack (blender) Edited December 25, 2015 by kastano Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted December 23, 2015 Share Posted December 23, 2015 Hi i know it not finished and a WIP but tried the new one in the CS and it fell completely apart when havok is turn on. I do like what you done so far keep up the good work Link to comment Share on other sites More sharing options...
kastano Posted December 25, 2015 Share Posted December 25, 2015 (edited) it seems i cant post a new attachment without deleting the old onei dont know why it fall apart(which parts fall apart?)(was everything visible?)it is OK in my gamehow do you turn on havok?use an old savegame to test it Edited December 25, 2015 by kastano Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted December 25, 2015 Share Posted December 25, 2015 (edited) I'll test the new one soon here a pic that show the havoc button http://i.imgur.com/zX09nDU.jpg Edited December 25, 2015 by ElderScrollsFan001 Link to comment Share on other sites More sharing options...
ElderScrollsFan001 Posted December 25, 2015 Share Posted December 25, 2015 the new one work fine. here a pic i had to change to the shield texture as I use a different mod for the kvatch shield which left the texture looking messed up http://i.imgur.com/77Txm1A.jpg Link to comment Share on other sites More sharing options...
Surilindur Posted December 26, 2015 Share Posted December 26, 2015 Aww. Where did the sword your character has come from, if I may ask? Looks brilliant! Also, I like the idea of a quintain. Definitely interesting. Especially if it could be available as a modders resource, too, when finished? I could put one in a castle I am working on. This definitely is Christmas, after all. Thank you. :woot: Link to comment Share on other sites More sharing options...
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